spongehammer's Forum Posts

  • I did mean at runtime actually. At the moment even if the layer is hidden any object getting input such as a mouse click or cursor over etc still gets it.

    I already use workrounds but it means every input needs to be qualified.

  • Hi,

    i guess this question is aimed Ashley really.

    Is it possible or viable to add an option to the Layers properties to disable input on that layer. It would make it so much easier if you could hide a layer and also disable any mouse clicks, touch or keyboard events related to that layer/layers.

    Thanks

  • Hi,

    i keep all my assets in one layout then create each level on its own layout, copying the required assets into each level.

    Anything which is spawned in the level and not placed at the design sstage just remains in the asset layout. No need to copy to each level.

  • Hi,

    Just like to say that C2 has to be the best software to create 2D games i have ever come across and the money spent on the license was well worth it.

    There will always be some effort required however and there is no button marked " Make my Game for Me "

    One of the best things about C2 is the superb forum and its very generous and friendly users.

    Stick with it and i guarantee you wont regret it. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    i am just wondering how align object works. In some programs the first object you choose is the base and all others are aligned to that.

    It seems a bit random in C2. I can never tell before hand which objects will align to which.

  • It would be nice if there was a way of forcing 'Sleeping' on physics objects, which would sort this out for me. I will add that to my list of suggestions to be posted soon.

    RR   

    I too would like this. Sometimes it would be very useful.

  • Hi,

    it would be nice if we could lay out sprites at the design stage and connect them together with various joints. This would save using code to do it all at the start.

    Just a thought <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Well you could check for an overlap to see if its on a surface or not and you could check the y velocity to see if its going up or down.

  • Azeremnu

    Hi,

    I did this a while ago. Its not really much use in its current form as it kills performance. It might give you some ideas though.

    Could change pixel destruction to use families in this example.

    Pixel Map

  • Hi,

    you could try controlling the ball x velocity.

  • Hi,

    try this

    Area

  • Hi,

    my current project has a lot of global variables. It is being designed for desktop only.

    Does the amount of global variables have any adverse effect?

    Is there any advantage to using more local variables or arrays instead.

    Also the status bar on C2 tells me the current memory use for this project is around 74mb.

    Is that good or bad or does it make no difference on a desktop project?

    Thanks

  • Hi,

    why not use 2 arrays ?

  • Well i have tried a few things now. I show the green blocks overlapping borders above which seems near on impossible to my logic.

    I have got a bit closer by taking the blue area which is obviously 3 sprites and filling each one. It means there are borders but its a little easier to do.

    Any suggestions still welcome of course <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Just check to see if spikes.animationframe = whatever you want

    spikes

    click on each spike including the space to see the frame number