> How about a nice alternative to the current method of pinning objects ? Maybe in a seperate editor. Drag in all the component parts, place the pins, save all the data and reference all the objects as one when creating the object via events. Like a container but with the pin info.
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And the pins could have different joint types, with limited angle of motion, or piston-like pins, things like that...
like box2D and spriter, but with better editor integration.
Sounds like something in construct 3, since we'll be able to hook into the editor.
Well certainly any form of visual construction would be better than the current method.