splattenburgers's Forum Posts

  • 8 posts
  • I'm not talking about using noise maps to generate maps/levels. I'm interested in knowing how tilemaps work and if it's possible to control/replace individual tiles on a map/level with other specific ones when a world generates.

    I'm a noob and trying to gain a better understanding how of to use tilemaps in a way that doesn't involve just manually placing tiles by hand.

    EDIT: Actually, knowing how to combine timemaps with noisemaps wouldn't be so bat, either, despite my original comment.

  • I'm not talking about Civ style globe/world maps, but rather just a procedural inlands map. Forests, resources, etc. I'm making an RPG and need that sort of thing.

  • I know Construct is a game maker engine, but can this be done? Can I create something like notepad, wordpad, Word, etc using construct? I'm a writer and I'm entertaining the idea of creating my own personalized writing app.

  • I'm making a semi-top down game (4 directional movement), and I want each map to be procedurally generated using the tilesets and sprites I have.

    No idea how to do this currently. Any source of information/tutorials to help get me started on this?

    Tagged:

  • I'm making a top down 2D/space game thing, and need some cool 2D explosions. Not sure where to look. Any recommendations?

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  • Say I have 10 characters (this is just a make belief example I'm not actually doing this in my game) with different heights, and I want the game to sort them in accordance with their height, and not just that but also have the ability to add or remove characters from the list.

    Ex:

    Dave: 185cm

    Bob: 192 cm

    Yale: 179 cm

    How would I have the game take that list of names and reorganize it to have the tallest people appear on top? And what if I wanted to get even more specific and select characters within a specific height range?

    Tagged:

  • I'm thinking about getting started on a top down pixel art RPG/town builder hybrid thing. Problem is I'm a noob to construct 3 so there are several hurdles I need to overcome:

    1. What resolution should I got for things like characters, buildings, tiles etc?

    2. Useful functions/events I should know about for this type of game?

    3. Any useful youtube tutorials on making pixel art games in Construct 3?

    Note that by pixel art, I'm not talking about super-low res NES level graphics, but something like StarDew Valley.

  • So I'm making this country simulator thing and I want to make it so that when the player clicks of a region, it gets highligthed to show it's selected.

    Another thing I'm not entirely sure how to do is how to add a stroke effect (outline basically) around each province. The easy way would be to simply include the outline as part of the sprite (the idea is to have each individual region be it's own sprite on the map, unless that's a poor way to do it that is?), but the problem is that I need the ability to have regions change color including the stroke, should ownership change.

  • 8 posts