SplashHunt's Forum Posts

  • Hey Splash,

    I know how you feel mate. Except for me the harder part is the technical side. I could create a game with great graphics but if it doesnt run smooth people wont play. If you want to be the Jack of all trades, we both just need more practice in our weak areas.

    Your only limted by your graphic ability - Until you start practicing, slowly improve your skills, then a year passes and you think back with amazement at the progress you have made. I believe that if you set your mind to it you can do it.

    Collaboration is always good though - Id like to see a Collab section in the forum to be honest.

    Yeah I was wondering why there isn't a Collab section.

    I Don't think that with practicing I will achieve my goals, my skills are really bad.

    I am a Programmer, not a Graphic designer.

    Take for example a small team that I heard of. 4 Programmers and 1 Designer. They just needed someone to draw some animations , and it was the designer job.

    The question is to find the people who like to do this job. There are some pixel art forums, but most will only work if you pay. That's sad, because most of us aren't making money with our games right know. IMO the best option would be to give the designer a parcel of the sales.

    For know the ideas just are kept in a to-do box =/

  • Hello.

    Want to know what to do when you got some great idea but isn't capable of creating visual art, sprites.

    There is always the free ones, but you know.. they will never be what you want.

    So I got to the conclusion that If you don't know how to create sprites (I Mean nice ones) your game will hardly be popular <img src="smileys/smiley19.gif" border="0" align="middle" /> . Unless you create something really simple (balls,squares and triangles).

    My only hope are some friends who are skilled at drawing, I will talk to them but dont know if they will do it.

    Until them I'm limited by this =/

  • Didn't know it.

    GenkiGenga I will think about something. Thx for the tip.

  • On places where the wall is really thin, I can just force the ball to the other side by going really fast

    Edit:

    After level 9 the game gets really hard

    Some of the flying blades are gliched. They sometimes fly away from the screen or just don't move at all

    yeah right. Those are some of tick issues I think. On slow PCs you can pass throught walls, because you go faster than the check condition "If ball is on redArea ..."

    The same occurs with the blades, I noticed (on iPhone) that when there is some spike lag, the actions probably won't happen. Don't know, maybe the bullet behavior works on separate thread than the scripts and conditions.

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  • Some of you may know me as the "crazy layers" guy , as I was doing each level on a layer (didn't even know about layouts -_-).

    Game still in work, but it is playable.

    In fact I wasn't motivated to continue this anymore, so I left it untouched for about 2 weeks.

    Came back to this forum and the new Construct 2 updates kinda motivated me. At least to post my game.

    So here it is: Ball Maze !

    or

    Play on Facebook

    Still lot of work to do. But I'm facing some problems.

    Few people will play this,there are some lag issues,game is too hard (ok that's my fault <img src="smileys/smiley17.gif" border="0" align="middle"> ). Some feedback may motivate me.

    Now I'm also with some new ideas for a platform game,but this one would require some design skills. And for me this is the worst part, to create the damn sprites/backgrounds. I'm a programmer not a designer

    <img src="smileys/smiley2.gif" border="0" align="middle">

    Hope you guys like the game.

    OBS:If you get stuck on some level other than 1 or 11, simple click over FPS text to skip level. Only way to test the hardest levels <img src="smileys/smiley36.gif" border="0" align="middle">

  • You can use Ashley's tip to detect input method.

    I was avoiding adding mouse support. But that's not a bad idea.

  • I Want to change some effects on my game if its running on mobile.

    Using Browser.Platform seems to be the best way to detect mobile.

    I wanted some values for most common platforms. Like Mac, Windows, Linux, iOS, Android. But I don't know what value they're going to return.

    For Windows it returns Win32 (Maybe Win64 on 64bits OS).

    I can check that for iphone(maybe ipod,ipad return different values), but and the other systems like Android, I don't own it, and don't know the exact return value.

    Does anyone have the Browser.Platform values for most common systems?

    thx

  • ZOrder as in zorder plugin ?

    If so, it might indeed be a bug, but it should be reported in the topic of the plugin to its author.

    3Rd part plugins are not supported by Scirra in the sense that they did not create it so won't maintain it.

    lol no.

    Zorder, I mean, When you right click an object and choose to send it to Top/Bot of layer.

  • There is no way(I think) this is a code problem.You set layer visible, and somehow some sprites disappears.

    One of them was using FF 9.0.1 and got the same problem.

    Then he tried Chrome, and got it working.

    Maybe it's something with the ZOrder, seems that the top most sprites still visible.

  • In fact, it's running pretty well.

    But I still got the bug with invisible background + sprites.

    2-Ah friend of mine was trying to play my game. Several friends got it working, but this one got a bug. There is one layer, where the tiled background + some sprites dissapears. But other sprites on the same layer still there.

    More people who tried to play it, reported me that.

    I Don't think their browser is not updated. One of them was using Firefox 8. Don't think its graphic cards issue either.

    This is the game:

    goo.gl/Rq13L

  • It does.

    But the code has to be in "Start of layout" to work of course.

    As it is screenshoted, you go to a next layer, and keep executing actions on the previous layer/layout.

    The logic of execution is wrong, you should organize your code differently. Good luck ^^

    Yeah, now this works:

    <img src="http://img546.imageshack.us/img546/6632/duvida.png" border="0">

  • oh damn, the crazy guy with levels in layers :D

    hmmm I think in event 12 all the thing you do on layers after the 'Go to layout "Game"&Game_Layout' won't be taken into account after you change layout.

    But I can't help more, you're capx isn't easy to understand

    They are taken, because I hear the Sound.

  • 1) A layout is set to work with an event sheet. You can see in the layout properties the Event sheet property that allow you to chose the event sheet that will be executed for the current layout.

    If both layouts have the same event sheet, then you have set their event sheet property to use the same event sheet.

    Check it out because creating a layout without event sheet set this property to (none) by default.

    2) He has to update its browser and graphic card drivers.

    3 a) How to customize the exported html5 index.html

    3 b) Set unbounded scrolling to yes in the layout properties if you are using the fullscreen modes. Else it may indeed be a matter of HTML.

    Thx.

    And both layouts were already set to share the same event sheet.

    The problem is that, Going to one layout, and trying to manipulate it's layers doesn't happen.

  • Center thing was answered over other topic.

    Just select the "Unbounded scrolling".

    Here's the part of the code.

    When I trigger the end sprite. I still can see the old layout for some seconds, then it turn all to black screen.

    I Know this goes to the Layout Game 2. All of Game 2 layers are invisible,but it shouldn't,as I set Layer Level(1) to be Visible.

    <img src="http://img31.imageshack.us/img31/9102/duvidab.png" border="0" />

  • Yep, you just asked what I've asked 5 min ago..

    It's probably something with the index.html

    allign:center;

    but not sure, someone will come up with the right answer.

    EDIT:Yeah, I was wrong =(