spexel's Forum Posts

  • ok this work great thank you all!

  • ok i need help with that one. I want that when i get the shotgun the bullet that i fire spread. 1 that stay straight and the other 2 at an angle of something like 45 and 315.

    i tried to play with angle and set angle but it doesnt seem to work :S

    allhttp://dl.dropbox.com/u/58024177/shooter2.capx

    any help would be appreciated.

    Thank you

  • i added sounds easily but cant figure out how to make it play music :(

    any help?

  • thanks a lot. i will play with that a little to really understand it because for now it is a little complicated.

    http://dl.dropbox.com/u/58024177/shooter1.1.capx

    here is the game so far. i want monster1 to be the first wave then monster 2 then monster 3.

    for now they all spawn at the same time. i will try to implement what you sended to me to my game.

  • oh damn, a new version again!

  • yeah i think the best way to go would be to treat each wave individually. the thing is i dont know how to when they all die, pause, go to wave1, then 30 seconds pass, they all die, pause, go to wave2, etc

  • hmmm. im probably retarded because no one seems to understand :(

    i want each wave to be completly different and easy to cuztomize. maybe a group for each one, wave1 (8 monster, that spawn at every 3 seconds, with 5 health), wave2 (6 mmonster that fire at player, spawn at every 2 seconds), and so on.

    the only thing i want to stay the same for each wave is for how the wave is activated and that when every monster is dead there is a pause of 5 seconds and then we move to another wave.

  • thats not what i want to do. right now the first wave are very weak monsters. the first wave = mode0.

    as you see every time every monster are dead and 30 secondes has passed, it go back to mode0. i want it to go to mode3 so i can make a stronger wave with different monsters. then when they are all dead and 30 second has passed it goes to mode4. etc

    i guess i dont explain it very well :S

  • then i could do mode 3.4.5.6.7... for each different wave because every time they will be stronger or just completely different monster

  • ok i did what you said it seem to work. now to make it work properly i would need a way to send it to send it to a different mode than 0 at the end.

    for exemple instead of mode=2

                             timer>pauseDuration : set to mode0

    i would need something more like: mode=2

                                      timer>pauseDuration : set to lastmode+1

    or something like that. i dont know if it would work or if im clear.

  • I will. Thank you

  • whats the first command: every tick: add dt to timer

    whats dt?

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  • how do you give 3 different value to mode, it wont let me use the same name again

  • it seems better your way Yann but i dont get it :S