Spelunky's Forum Posts

  • 2 posts
  • Don't think it's a bug per se, but for some reason C2 didn't save a few hours worth of coding today. No crashes, no errors, hit the save button after coding every new function, closed C2 at some point and reopened it only to find the project in the same exact state it was in this morning when I first opened it. I'm sure it's the same file and everything. Didn't have any backups saved, unfortunately, though I'm not entirely sure it would've helped since basically the save function didn't seem to be working (looks to be working a-okay now).

    Really weird. Any clue what might've happened and if there's some way to recover it? Luckily most of the work was simply me experimenting with behaviors and learning stuff so it's not such a big deal if it's gone.

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  • Finally back to dabbling with Construct, decided to give v2 a try and it's nice to see it's progressed pretty well. Anyway, while putting together a small game engine to explore all the features I ran into some things and was wondering if there's some easy ways out or if I'll simply have to code my way out of them.

    1) Wrap and Bound to layout (and Destroy outside layout) behaviors don't have any properties at all. It would've been nice if you could enable/disable these behaviors on the fly to make your object behave differently when they reach the edge of the layout depending on conditions. Guess it's down to coding your own wrapping and bounding behaviors as of right now.

    2) There doesn't seem to be a way to set the direction of the Bullet behavior's gravity, let alone during runtime. As far as my search-fu has gotten me, it seems people are using the Physics behavior to simulate this. Perhaps I just need to get a better grasp of it, but as of now Physics has been a tricky behavior to use with some weird results when I try to apply it to bullets (oddly, I can't seem to find an option to disable physics behavior, am I overlooking it?). Would be convenient if you could change the direction of bullet gravity on the fly, say to simulate wind or something affecting trajectory.

  • 2 posts