SpacialPumpkin's Forum Posts

  • jayderyu

    Okay thanks :) Also good luck on bubble server...the community really needs it.

  • jayderyu

    I'd like to try getting clay to work with PubNub. I PM'd you.

  • Hi, I want to add multiplayer to my soccer game here: http://clay.io/game/1v1arcadesoccer

    Now I know there are several multiplayer plugins, like rexrainbow's bottleneck, and PubNub. I also know clay.io has a multiplayer lobby system. This is crucial if I add multiplayer to my game, because I want people to be able to find random matches against people they don't know, or still be able to play against people they do know. I am trying to use PubNub, but I don't know if bottleneck is better for what I want or if bottleneck or PubNub can even work with clay.io rooms. I have no idea how to begin, as I have never tried programming multiplayer in Construct 2 before. I'd just like some kind of system where you can join a room, and take control of one of 2 of the players on the soccer field, then when the game is over they will end up back at the main menu or play again if they want, like the Slime Volley game on the main page of clay.io here: http://slime.clay.io/

    Thanks in advance.

  • jayderyu

    By other security/logins, do you mean clay.io could work well? Like what if we somehow got this working with it's multiplayer room feature?

  • This is the same response that Exit Games about Photon. There is an over abundance on the C2 community that everything needs to be first party.

    Rexrainbow has his bottleneck system, which no one uses. yet it's multi-player functional. It just requires the serve logic written in JS rather than C2.

    PubNub looks really interesting. It's interesting approach and very nifty. I'm going to look into broadcasting system more. If it covers enough I might re-evaluate Bubble.

    Good find :)

    PubNub Support just told me that they alerted their client solutions engineer to see what they can do in terms of bringing the SDK up to date.

  • listen guys i had the same exact problem and got it to working fine.

    Are you guy using my download or theres? If you are using theres make sure you download the zip or master zip. Just let me know so i can help cause i'm using it just fine.

    I used your download. And took out the PubNub plugin out of the package and used that. Anyways, PubNub Support replied to my email saying that the reason they haven't kept the plugin up to date is because of the lack of demand for it from the c2 community. So I think we should all show somehow that we want this plugin updated. They also asked me what new features we would like and what we find useful. Since I have yet to try the plugin, I can't really answer these questions. Maybe you can, BTGames?

  • I emailed PubNub Support, telling them the plugin is unusable in the latest version of c2. Hopefully they will update it.

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  • I'd like to try this, I'm using r135, but I'm getting an error on loading up c2.

    <img src="https://dl.dropboxusercontent.com/u/137453456/error.png" border="0" />

  • Can i write the Xbox 360 Controller is recommended in my installer for my game? I know the words Xbox 360 are copyrighted and I want to avoid all possible legal trouble.

  • Ok, I've found how to do it. (I'm wondering if I haven't already read that somewhere).

    In your COnstruct 2 folder :

    Construct 2\exporters\html5\icons

    Replace all the Png Icons with yours. Export your project again. And that's it. :)

    You sir are an amazing person thank you

  • I searched the forums, used reshacker and changed the icon of my exe. However I still see the c2 logo as the icon on my taskbar. Any help would be much appreciated.

  • Use Browser Object, add "On Layout Start" then request fullscreen.

    THANK YOU IT WORKED :D

  • Is there a way to do this? I know the fullscreen action only works on user initiated conditions, but in NodeWebkit is there a way to get around this? I want my users that use my exe version of my game to be able to instantly have a maximized view.

  • Is there a way to test if the game being played is in NodeWebkit?

  • Dude. If you could export to PSM..... that would be awesome.