Space Ape's Forum Posts

  • Greetings. I know this is resurrecting an old thread, but it's pertinent to the issue I'm having.

    I set up the HUD on its own layer and it stays in the same spot--works great, no problems there. However, when the browser is resized / game tested on smaller screens, the HUD elements are bordering on unreadable (too small). I can't seem to figure out how to prevent or reduce the HUD scaling with the rest of the game.

    I tried setting the HUD layer scaling to 0 and even manually using events to re-size the HUD if the browser is re-sized. Is there some trick I'm missing? Is the project properties of 'fullscreen in browser' overriding everything else?

    One more thing! What's the difference between using the browser object to 'request fullscreen' and setting the 'fullscreen in browser' scale option in project properties?

    Thanks!

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  • Greetings! I'm looking forward to working with Construct and meeting everyone on the forums. I've been a lurker for about a year or so now, but never took the step to involve myself with Construct or the community. After disappointment with GameMaker, GameSalad, and other programs, I was surprised and excited to work with Construct. I'm sure many of the Scirra veterans won't be surprised at that revelation, but for someone who's always been fascinated with games (25 years of playing and designing), Construct is a fantastic tool.

    Cheers!