SowSow's Forum Posts

  • 11 posts
  • Sorry for my English, I'm French <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Player A will have 10 dead, there is a text that displays this variable above the head of the hero, and although a player B connects, the text of player B will not display the variable of player B but of player B Player A (conversely for each screen). Same principle for the pseudo ..

    My project of test: https://www.dropbox.com/s/oz36f1eeg9gbq ... .capx?dl=0

    Thank you for your help !

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  • Hello, I invented a system similar to that of the game Minecraft:

    The game works but when I try of the integrated in my multiplayer (which works), the block which the player 1 breaks (or pose) and well the player 2, does not see him.

    How to make please?

    Sorry for my bad English, I am French, Thank you!

  • Hello, I have a problem with Construct 2 and my database My Sql.

    I would want to put in my game a system of connection (the registration is made in my web site)

    I looked tutorial: Simple Login using a MySQL database by emperorkk

    The condition if that succeeded was that objects destroy themselves but it does not work!

    Here are some screens:

    (Sorry for my english, i am frensh)

    PS: the layout contains the button TextBox: Password and Username.

    PS2: I put the good path(way) towards the login.php

    Thank you !

  • You bound the layout to the vent sheet ?

    Otherwise to create a text to name(appoint) "Menu" then you created the vent(blowhole) " If mouse click in Menu " - > " Then go to... "

    (Excuse me for my english i am frensh)

  • Right click on your sprite - > Clones ?

  • Yes, unfortunately I do not have time to make you a file of example thus I you go explain ^^

    I am going to take the example that when we affectan object we take him in our inventory! We are going to create a variable global named "Arrangement" for example, thus first vent " If our character affects certain object " - > the second condition - > " If Arrangement = 0 then certain object goes to the first compartment then one other action " to Add 1 to the variable Arrangement " and to make several condition on " If Arrangement = 1 " " then certain object goes to the second compartment " etc.

    Excuse I for my very very bad English: (

    I am not sure that it is the solution to your problem I do not have everything manages to translate from your text ^^

  • I did not still succeed, I give you an example of my game(set,play). My problem is always the same when a player moves the other one has to go towards him to stay in fields of vision, I would like that every character can have own sound fields of vision:/

    My example: Sorrry for my english ^^

    EDIT: I finally managed to correct my bug! ^^

    Source of my help:

  • Hello !

    (I am frensh, sorry for my english)

    I have to create a game of platform multiplayer, except that when 2 players connect they have all 2 same fields of vision: / I put well in Behaviors " Scroll To ". How is that every player has his own "Scroll To" ?

    Thank you !

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  • Hi, I can help you for your second problem, but before putting out me on Reverso I would like to know if you were very French?

  • 11 posts