source's Forum Posts

  • haha what

  • Is a multi platform SDL run time still planned?

  • What happened to the planned SDL runtime?

  • Thats pretty neat. Small complaint about the rain, there should be more of it and it should appear to fall much faster. Right now it looks more like a very light drizzle then a thunderstorm.

  • Small request for the text object, outline with variable thickness and color. It really helps to make the text more visible. I know that there is a PS 2.0 effect for outlines, but not everybody has a card that has 2.0.

    Is is also possible to make comment visibility in the event sheet editor toggle? I put alot of comments in my apps and it takes up alot of space.

  • How about being able to export the watch list as a .txt or something?

  • Perhaps setting up a Construct IRC channel?

  • - [CHANGE] New Movement dialog shows movement descriptions

    The descriptions are all mixed up

  • Perhaps integrating UPX (Ultimate Packer for eXecutables) into the export .exe function? It takes the RTS template down from 1011kb to about 500kb.

  • > I believe that Newton Game Dynamics aims for accuracy over speed. Perhaps something like Chipmunk or Box2D, which are built for 2D and speed?

    >

    > I really wish I knew C++ so I could help out with Construct <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad"> . The amount of features your adding must make you crazy busy.

    >

    From what I've seen of Chipmunk (MMF uses it), I'd rather stick with what we have now. The only thing Chipmunk has over Construct's physics engine is a couple dirrent joint types and the ability to do per-pixel collisions. Otherwise it seems to run like crap (at least in MMF... if it ran as smooth as the videos on the Chipmunk page show that would be a different story).

    Check out this thread at TIGSource where Noyb and I post prototypes of his game concept, except he makes his idea in MMF2 and I tried it out in Construct. IMO Construct kicks MMF2's ass in the physics department. Everything else I've seen with MMF's Chipmunk physics is slow as hell, too.

    I don't think MMF has ever been associated with speed <img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink">. Chipmunk seems pretty fast.

  • >

    > [quote:2aseojbf]Also which physics engine is Construct using?

    >

    Newton Game Dynamics, http://www.newtondynamics.com/

    Construct is using a 3D physics engine? If I may ask, what was the reason behind choosing this particular engine?

    Also, would it be possible with this engine to make a per-pixel collision mask? I'm thinking for curved surfaces and such.

    I believe that Newton Game Dynamics aims for accuracy over speed. Perhaps something like Chipmunk or Box2D, which are built for 2D and speed?

    I really wish I knew C++ so I could help out with Construct <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad"> . The amount of features your adding must make you crazy busy.

  • [quote:2ewknj0p]warps the moving picture inside either vertically or horizontally

    Is this the same thing as scrolling a tiled background's image?

    Something like this, but the picture insides scrolls inside the objects box rather on the whole layout. (Also right clicking on New Action, Bullet Movement in the event sheet editor brings up a blank)

    [quote:2ewknj0p]Mersenne twister plugin.

    The 'Random' expression already uses Mersenne Twister.

    Ops, forgot to request the ability to seed using several values (Useful to keep "random" values the same between uses)

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  • Got a few requests:

    More sampling methods for rotations/scaling

    A powerful Overlay like plugin to help create dynamic shadows like

    2

    A toroidal(sp?) sprite object that warps the moving picture inside either vertically or horizontally. (Cloud filter in photoshop, subtractive shader in construct and you got some nice fog)

    Mersenne twister plugin.

    7z compression plugin for files and text.

    AES encryption plugin.

    Hash plugin (SHA-1 and MD5)

    Python(I know its getting added into the IDE) or LUA plugin to help make games more mod friendly

    Also which physics engine is Construct using?

  • Does the plugin have built in dead reckoning? If not, it would be great if someone made a cubic and linear interpolation plugin.

  • Any way to change World Solver and World Friction at runtime? Would be helpful to a user whose has a slower computer.

    Would it also be possible to change World Gravity/ X scale/ Y scale and toggle Immovable and No Rotation at runtime?