Sorinkun's Forum Posts

  • 4 posts
  • Here's an example of the idea you got from discord.

    https://www.dropbox.com/s/flpq3bf9hv4vsul/2.5Dtest1.capx?dl=1

    There's a lot of ways it can be improved, but it's better than nothing. Hopefully it's useful.

    The crux of the idea is you have a hidden object with the platform movement, and you define the ground shape on the front edge of the ground. The rest of the ground is just looks.

    Then you move up and down by adding/subtracting from a variable. I called it z, but it can be anything you think appropriate. Then you have a separate sprite to be what you see and just position it above the invisible one. I also used clamp to limit how high and low you can go.

    thanks alot! will check it as soon as im home!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Honestly your game idea seems pretty advanced you would be better off without the platforming behavior and code your own movement with events otherwise you'll be stuck trying to make tons of workaround it'S limitations instead of realizing your game's full potential.

    https://www.scirra.com/arcade/fighting-games/getboned-30075

    i guess i ll learn the program more before i figure out how to do it.

    thanks!

  • So what I'm trying to do is this:

    http://i64.tinypic.com/20z4qyo.png[/IMG]

    see there are two levels of height, plus you can move up or down on Z axis (closer or farther to the screen).

    Here is a better representation of what im trying to achieve in my game:

    http://i67.tinypic.com/104165h.png[/IMG]

    say for example, i walk on the WHITE line, when i reach the edge and fall down, i should land on the same line. same for the rest.

    So someone told me it should go like this:

    http://i64.tinypic.com/e0035u.jpg[/IMG]

    quote: you need to change the "feet" collider Y position based on Z-depth while the collision of ground always stays in the same position - MekaSkull from Construct Discord Server

    So, how am I actually going to achieve this?

    THANKS ALOT!

  • Hello,

    My name is Sorin and I'm a huge fan of Contra and Double Dragon series, especially the 8-bit ones.

    I came to Construct to, hopefully, create my own game without needing to learn coding (which I wish to learn as soon as possible, I'm in really need of it).

    Anyway, I hope I can builld my dream game and find fans of these games to work with.

    See you, around!

  • 4 posts