First I'll say I apologize if this topic has already been discussed/solved. I have searched for a topic on this for quite some time and I find things that are close, but I need a more specified answer. I will also say I'm fairly new to Construct 2. I've used the free version off and on the past few years and I finally bought it a couple of weeks ago.
Here is my issue:
In my game you collect items and bring them back to a hoard. You can only store 10 items total in your "inventory" to bring back. If you are hit by any enemies you drop all your items just like Sonic's damage system. I somehow have a spawning system for bees (the enemies in my game) working exactly the way I want it too. Despite using similar compare variable system events I can't get the player to drop the amount of items that are counted in its "inventory". If anyone is able to help me with this problem I would be very grateful. I'll post the file if someone wants to see it. Only reason I haven't is because I want to learn what I am doing wrong and not just have someone hot fix it for me. Thanks in advance!