sonofbryce's Forum Posts

  • 14 posts
  • Josek5494 great plugin but it doesn't seem to support multiple Banner IDs and Interstitial IDs per platform like the standard "AdmobAds" plugin. Android, iOS, etc. Any hope to add that feature?

    Thanks!

  • Josek5494 great plugin but it doesn't seem to support multiple Banner IDs and Interstitial IDs per platform like the standard "AdmobAds" plugin. Android, iOS, etc. Any hope to add that feature?

    Thanks!

  • davides Did you figure this out? I'm looking for an admob plugin that works for iOS with XDK.

    Thanks!

  • makkancs I wanted to figure out the same thing. Does anyone have recommendations for an admob plugin for iOS and XDK?

    Thanks!

  • Still haven't found a perfect solution to this. Anybody have any ideas?

    Checking the internet connection doesn't seem to work all the time. And sometime an ad never loads.

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  • Since you're limited to HTML5's APIs, I don't think you'll be able to do anything crazy like interact directly with a soundcard.

    I searched and these examples of capturing HTML5 audio, you may be able to interface with one of these libraries or examples.

    http://www.html5rocks.com/en/tutorials/ ... dia/intro/

    http://stackoverflow.com/questions/1641 ... io-to-file

    These should at least give you an idea of what kinda limitations there are. I haven't done any called to external JS code from within Construct2, but I'm sure you could find help to figure that out.

  • Hello!

    This seems pretty basic, but I haven't been able to figure out the best way of handling interstitial between game retries. I'm using the Admob plugin.

    In my game, it works something like this:

    Play Game -> Lose Game -> Show interstitial -> On Interstitial display complete -> Restart screen -> Retry game

    This seems to work fine if there's an internet connect but if there's no internet connection, it gets stuck on the restart screen.

    Is there any way of getting a "fail" event if the interstitial fails? Should I just use the Browser class to check to see if an internet connection exits?

    What's the best way to handle this?

    Thanks!

  • CDogs1964, thanks for your tip! I was ripping my hair out trying to figure out why I couldn't get the admob plugin to build on iOS. I've got it to build now by adding it to the config.additions.xml but the ads for the iOS build aren't in Test Mode. Also, is there anyway to show the ads in the debug build? It only works for the .ipa for me.

    cranberrygame , I'm glad you're back! Eagerly waiting for some fixes for XDK. Thanks!

  • KENYONB, thanks for the response! With Cocoon, what method are you using for Google Analytics?

  • Hey KENYONB, did you get the plugin to work with XDK? If so, which Cordova plugins did you end up using?

  • Problem Description

    Hello, what appears to be happening for me is that in WP8 Internet Explorer the touch end event will fire while a touch is still active. The touch down will remain active for about 1 or 2 seconds then the touch end will fire. This happens pretty consistently.

    Sometimes it will work correctly once in a while, where I'm able to keep holding down. I've noticed that if I hold 2 fingers, the touch end doesn't fire.

    I'm not fully sure if this is a hardware issue, I have a Nokia Lumia 1020. Running Windows Phone ver 8.10.14176.243.

    This works in other browsers tested (Firefox, Chrome, iOS, Android)

    Attach a Capx

    *attached

    Description of Capx

    Simple platformer where touching left side of screen moves left, and right side moves right.

    Steps to Reproduce Bug

    • Touch the screen and player will move.
    • Hold touch and player will still move.
    • After a second or 2, touch end will fire and the player will stop moving.

    Observed Result

    Touch end fires and player stops moving.

    Expected Result

    Touch end should fire only when finger is released.

    Affected Browsers

    • Internet Explorer on Windows Phone 8

    Operating System and Service Pack

    Nokia Lumia 1020. Running Windows Phone ver 8.10.14176.243

    Construct 2 Version ID

    178

    Edit: Tried with 184 and this problem still occurs.

  • Ok, I found this post (scirra.com/forum/construct-2-on-mac-osx_p743885?#p743885) which seemed to solve the problem. Just uninstall Parallels Tools from within Windows. That appears to resolve this insta-crashing! Good luck!

  • To fix construct 2 running on Parallels crashing when you try to load a project uninstall parallels tools. This fixed an issue related to the video driver loaded by parallels 7 parallels tools for me.

    This is a quick uninstall and reinstall I uninstall it when I need to develop in construct 2

    Thanks for this post! Uninstalling Parallels Tools worked for me in Parallels 8 as well.

  • Has anyone had any luck running Construct 2 with Parallels? I'm running a Win8 VM in Parallels 8 and when starting a new project or opening a sample it just crashes immediately.

  • 14 posts