sonikdave's Forum Posts

  • 12 posts
  • It's been suggested to me by the server host to have more than one websocket connection. Is this possible? Thanks

  • I'm currently trying to use a websocket server to load a basic chatroom for turn based multiplayer.

    The websocket server sends Json strings over which includes "SID" which has a unique # (ex. "1120"). The SID is the unique instance for each user to determine who they are. When the user first enters the game I have their SID# broadcasted for everyone else already in the room. When the game is eventually running the SID's will send JSON information back and forth to each other.

    Currently I'm trying to make a list box not unlike the multiplayer example that shows each SID instance for every user that is currently logged in before or after so all users will know who is online. I'm taking the json information and putting it into a dictionary through the JSON plugin. At this point I would like to have a list of everybody that is online that you can challenge to a game by their SID #.

    What is the best method of making such a list?? Should all the SID's just be transferred into an array and then populated onto the list?? If so how do I maintain an up to date list of who is online and who isn't. I'm not really sure what to do next I might be over thinking things. Any thoughts or ideas are appreciated thank you.

  • Alrighty then, array it is, I've got it set up now ... Eventually I'm probably going to have to sort other information in the array anyways. That was the next logical step I was just curious if there was another method or shortcut using Rex's addons.. I don't like finding out there was an easier way after a lot of work... Thanks so much for taking the time out to respond to me, I really appreciate it. Love your game idea too, have checked it out.. Reminds me a bit of a couple games I own, SW rebellion and galactic civilizations from the screenshots so exciting.

  • Hi there, just a quick question for someone out there that might be in the know...

    I'm using the master Rex Rainbows plugins to put multiple chess on a board. No issues there. I have an extra instgroup object taking each chess UID as created and storing it in order as created. I have the chess moving around the board now in this order group called "turnorder". I now want to take it a step further and sort the UID list in the instgroup object according to a variable called "initiative" to alter the turn order.

    My question is as follows... Is there an easy way to sort the instgroup object uid group by each objects "initiative" variable? ? If so how??? Not all of the object uid's in the group are an instance of a single object. Or am I going about this wrong, should I be putting them into an array instead and sorting that way? It was so easy to pop the uid's into the instance group I was hoping I could go that way. I had a look at Rex's UID2PROPERTIES, I'm not sure if this would be useful to find the initiative variable to sort the instance group or whether it is strictly used for something else.

    I have been thinking about this for a while and researching, I don't ask a question unless I'm stumped so I would really appreciate any hints or tips you experts have. Thanks so much for your time.

    Dave

  • Hi there gumshoe. Thanks so much for posting this, I understand how it can be done now. Not doing it exactly the same as your answer but I understand now that I need to use a swap piece. No need for a capx I think I'm good, I'll hit you up if I have any further problems with this but I think this will get me going again thank you so much!

  • Hi there,

    I've created an isometric board with rex rainbows plugin and I would like to allow the user to drag and drop their tokens from a selection box at the bottom. Basically they can pick up the piece and put it anywhere on the board so long as it is not already taken by another chess.

    Right now I'm just experimenting because I'm not quite sure how to accomplish this. I've added the drag and drop behaviour to the object to see if this is possible and I am able to move the sprite around the screen and drop it somewhere. basically anywhere on the screen which I don't really want. When I do drop it I'm able to destroy the sprite and create a chess but it doesn't create where I drop the sprite.

    First of all is this possible?

    Second, if it is, should I be using drag and drop behaviour or is it not compatible with rex's isometric board addon?

    Third, Is there a way to just drag and drop the chess and snap it to the isometric grid without using a sprite and destroying the sprite as a placeholder?

    Thanks so much for your time. I apologize if this has been covered I spent a good deal of time searching for the answer but could not find one based on the conditions I am using. I have spent a good deal of time away from construct 2 and am trying to pick it back up again so I could use a little help thank you.

  • Hi there Nesteris,

    I'm not sure why you'd reply to my post if it isn't what you are looking for. You might get a better response if you actually reply to the posts for what you are looking to do. I'm also no sure why you would say I want someone to make the game for me based on what I wrote. In fact I stated that I already had a good portion of the basics of the game made myself and was simply looking for an artist to help out with the kickstarter because I'm not good at making art . Not because I want someone to "do the game for me". Infact originally I wanted to do the game all by myself but I've come to the realization that it would be better to get a lot more backers with some more professional artwork and reduce my workload in the area I'm not so good at while benefiting the whole team.

    I have already put 6 months + of work and design into the game and all I need are a couple of banners/headers, avatars, etc. It only makes sense to get some proper art done for fundraising so "we" (as a team) hit our goals and the game gets funded. I want the artist to be attached to the work and be a part of something not just hired for a job. I'm on disability and haven't got a lot of money to spend up front unfortunately. I have actually received quotes from artists in regards to making or editing a kickstarter video and the other small pieces of art I need for the fundraising campaign. These people actually have professionally quoted the amount for each service and copyrights, and have presented me with a portfolio of work and have told me how their artwork would fit into the game. If I wanted to spend money right off the bat I would just have my pick of these artists and have the one I like the best do the work based on their portfolio.

    Hence the reason I posted this, I would much rather have a partner or two for the game. Instead of hiring an artist for just the art I need now I would rather someone come onto the team and help out with the kickstarter campaign, and put their name/stamp on the project. Then when we will have the funds to make the game, the art will be all by the same artist throughout the game to keep the vision intact.

    That being said, at this point I've placed an ad in my local classifieds here in Canada and actually found someone already to do the art for the kickstarter. He's right next door in the next town over and we will be able to meet up to discuss the game and details, etc. He believes in the vision of the game, and the importance of a good team. So he will be my main artist and will be paid in full for what he says he needs once the kickstarter has been backed.

    I'm not sure if he will be able to do the kickstarter video or not though, so if there is still someone out there that would like to join up I'd love to hear from you. I would like to keep the team between 3-5 people and I could use another person familiar with construct 2 or a backup artist/video editor. This is a unique project, and we are a mature group of people. We are looking to treat this like a fun project, not a job, but still making sure everyone gets adequately compensated.

    Thanks for your time, if anyone is interested in more details please send me an email because I can't respond to PM at the moment. Or PM me your email address and I'll write you back.

  • apparently I'm not permitted to post my email address... lol its davesno1 at start dot ca

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  • Just an update.. Apparently I can't send or reply to PM's because I haven't earned 500 reputation as of yet. Please anybody who has send a PM send to my email at and I can respond from there. Thanks so much

  • Hi there,

    I need some assistance with a game I've been working on for some time now. I'm looking forward to starting a kickstarter campaign soon to help fund the game. I have most of the concept, ideas, artwork, etc ready to go. I have the basic framework of the game done but not all the details. The details and scope will basically be decided by the level of funding we receive from kickstarter. This will be my first game and first kickstarter, I haven't attempted anything like this before so some of this will be learn as I go.

    I'm looking for a partner to work with. I'm basically spending too much time right now working on things that I have no talent for. I am in the process of starting up a facebook page for the game, twitter, blog, etc etc. I'm looking for someone who has some artistic ability. I don't have a lot to be honest. I know how I want the game to look and be presented. I'm not necessarily looking for someone to draw artwork for the game although if you could that would be a fantastic bonus. What I do need is someone that is talented with art programs and can make avatars/backgrounds with supplied art work. Basically decorate the facebook and other pages, to make everything look really nice, and maybe design the menus, and create a .PDF manual for the actual game.

    I really need a kickstarter video edited for the kickstarter page. I will probably have one video that won't require a lot of editing with information about myself and the project and why people should invest in me, and another being a trailer for the game. This is of the upmost importance. Everything else I can do on my own but I'm wasting too much time on this stuff with my limited artistic skills. If you also have skill at c2 programming and want to help with the game itself I'm open to that as well. We will come to some sort of agreement for profit sharing based on the level of participation you are able to bring. I'm basically going to be working full time on the game once the kickstarter is up and running, so even if you are able to help part time in getting this art work out of the way it would be much appreciated.

    I have found the Construct 2 community to be very helpful, knowledgeable and honest. Therefore I've decided to start my search for a partner here. I will give full details on the project and a start up package to any prospective partner to bring you up to speed. This will have all the artwork for the game, documents with ideas and rules. I'm looking for a trustworthy individual like myself that has a passion for indie gaming and is looking to use this opportunity as a platform to bigger and better things. If it works really well, maybe we can do our next project together or I can return the favour and work on your game. Please send me a PM if you are interested or have any questions. Thanks for your time, and I look forward to hearing from you.

  • Hey this is great, totally makes sense and answers my questions and then some. Saves me a lot of trial and error time of trying to figure out what is possible and what is not. Thank you very much for your time, effort and thought. Have yourself a great weekend!

  • Hi, I've spent a significant amount of time researching this today and yesterday to see if this is possible so I'm going to ask my first question... I'm looking to make a turn based board game that has multi-player possibility using the multiplayer official plugin.

    My question is that I would like to design a lobby in which I am the host not unlike the chat example. This part I can do just fine. The game should not require that I am the host of the game itself in particular, I would just like to control the main chatroom and kick people who are swearing or being offensive and such and monitor what is going on. In this lobby the players would be able to chat with each other about strategy, invite other specific players that are in the lobby to a game, or just hit a quick play button to get into a random game, then return to the lobby when finished. Maybe even save a friends list to a dictionary or something although not necessary.

    I have gone through the chat multiplayer example along with the other multiplayer examples and think this may be possible. How exactly do I get them to leave the lobby and enter a quickplay room or invite another player to a specific room? Do they have to leave the lobby room in order to go into another room? That's fine if they do I'm just asking. The lobby room will always be open since I will be hosting it. Most of the examples that have been set up refer to rooms that are already setup and hosted, or don't have a lobby, just an in game chat. I figure a lot of people would probably want to play their friends if they are in the room rather that just anybody, or may want to make a new friend and play them regularily.. I hope I have been clear, I really love construct 2 and have been playing around with it for a while now. . Most of the time I run into an issue I look it up on the forums or google it but it seems like most people are staying away from multiplayer or have more in depth questions about MMO's and multiple connections which I do not require. Thanks very much for your time and thought.

  • 12 posts