Somebody's Forum Posts

  • +1 to this issue, juggling the two bottom events is getting a little annoying.

    Also, since we are on events - why aren't there any sensible keyboard controls for these? Keyboard left and right to close and open, pg up and pg dn to jump between top level events, home to move to parent event, etc. Always scrolling through the list, even with most things neatly grouped is a bit cumbersome.

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  • Burvey - sounds like a neat idea, I might look into it - although in the future there will be tileset choosing, so there is a chance you wouldn't want to be taken away from your given tileset... I'll think about the best way to do it.

  • Looks quite neat, but I was really expecting Asteroids style controls - WASD is just weird, given how all those enemy ships just dance around you.

    Also - is the look of the ships and the interface final? Feels like it might be a little too lo-fi, but then that's a question of taste. If not, perhaps the thing in my signature could be of interest - you can whip something like this up in a couple of minutes (once you get the hang of it):

    [attachment=0:3hv1zj8m][/attachment:3hv1zj8m]

  • Hi all, is it possible to change the sampling from point to linear and vice versa at runtime or somehow at startup (when some settings are read, for example)? I have been searching and doesn't seem like it so far, but perhaps there's some trick or such that could do it.

  • Will try as I'm back at the Pc.

    Worthy of a big report or Just a chrome quirk then?

  • That is actually planned for an upcoming version (outlines). Right now I'm fighting with zooming.

    Actually, the plan is to make all sorts of outlines possible, together with palletization, so you can also make all sorts of retro-styled sprites.

  • It's a StuffGEN - look here: to see a slightly earlier version.

  • Thanks, Lordshiva1948, but it already works decently, as the gif above shows. Without the extra overhead of a pin behaviour.

  • Since you have a bullet behaviour and rotation a chance that the coordinates will ever be exactly the same are somewhat slim. You could do a distance check or somewhat simpler - have the "Is between values" system check with something like GoalX - 10 < Sprite.X < GoalX+10

  • Add me to that PM list. I have one mini-game idea which could be a neat exercise for a musician.

    Edit: You'll probably lack the rep points to PM, so feel free to e-mail me: some9000 [at] gmail.com

  • Yup, have had that as well - Autosave fires at some point, close the app, no warning, come back, load the latest file - it's out of date. This isn't too pleasant.

  • Here we go:

    [attachment=0:4ebiks4s][/attachment:4ebiks4s]

    Save the locations to file, clear the area, load file - first time it works, clear area, try to load again - no luck.

    Actually I think the name of the action - "On change" kinda hints at this, since with the same file there's no change? But that doesn't sound like the expected behaviour.

    Can someone confirm this and check if the events themselves are correct?

  • Bullet behaviour with gravity set - real easy. I made you an example:

  • At the same time this DOES keep the iOS market cleaner - the amount of trash "made in a day" "games" and apps on Play Store is astounding. I have noticed several times how this has negatively affected decent apps as they get pushed back behind the wall of rubbish.

  • I just added a check - no error is triggered. I can still load another file just fine, but not the same file twice.

    Any file load operation seems to reset it so the 2nd go is a-ok. I'm attaching the current events, so my stupid mistakes don't distract from this problem (although even clearing on every iteration should have loaded at least one entry):

    [attachment=0:33f0hg6z][/attachment:33f0hg6z]

    So does it sound like a bug? I might try making a mini-capx and submit it.