Solren's Forum Posts

  • 2 posts
  • Hi everyone, I'm from Chile and I'm a BIG Mega Man fan. Currently working on a big scale Mega Man X fan game project as a learning experience and then hopefully making my own original games.

    I was studying professional game design but I couldn't continue my studies for monetary reasons, so I've been using C2 to keep the dream alive, silently learning by reading these forums and other sources. But now I've finally decided to make a few posts, hopefully to help and learn from other people working on games involving jumping and shooting lemons at things.

    Nice to meet you all!

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  • Hi, I believe your problem isn't in your coding but in the C2 version you're using.

    You see, I'm also making a MMX Game with C2 and my wall jump events are almost the same as yours and it works nicely (You can see it in action here: /watch?v=N1-W7iA3YRc&t=34s no direct link since this is my first post :c).

    However when I tried opening your .capx it warned me that it used a more recent version of C2, and well... I found out this tiny little detail in the latest update (r246)

    This is what's causing X to wall jump so erratically.

    Personally I chose to remain on r245 thinking that little change might break wall jumping and now you proved my fears true. So I guess your options are to either downgrade to r245 or place a condition to compensate for the additional ceiling check.

  • 2 posts