solidwarren's Forum Posts

  • 4 posts
  • Not sure if you can insert object types into an array in C2.

    A work around you be to set a random number and pick a specific object to create depending on the result.

    Something like

    r > Set value to int(random(3))

    r = 0 > create object1

    r = 1 > create object2

    r = 2 > create object3

    ^^^^

    Thanks dude. This was genius. I was even able to assign the types of enemy's that make sense for each platform using the same logic.

  • I'm trying to make a infinite runner where the game picks one of my platforms then places just beyond the current platform. I feel 'pick one' paired with families should help but I only have the free edition. I was wondering if an array should be able to solve this.

  • I'm spawning multiple instances of the same enemy on screen at one. when the player "destroys" one, its destroying all instances regardless of when I put on extra conditionals to make it specific to that one. Right now I'm just making it so the one that is withing a certain range ( >100px away) is attackable, however one attack still destroys all instances

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  • Hello brothers, alas I see the ways of construct 2

  • 4 posts