SoldjahBoy's Forum Posts

  • OH NOSE!

    ~Sol

  • Yep I have this crash too. I made a new thread though because I'm a noobface.

    ~Sol

  • Heh, I just made one myself.

    Awesome sauce.

    ~Sol

  • So I decided to fire up C2 and get started on my major website project, when I discovered a "game breaking" crash within seconds of beginning.

    1. Make a new project, add a single sprite.

    2. Give the sprite an instance variable, of whatever name (I tried many)

    3. Create a new event

    4. Set condition to anything (Every tick, start of layout, For, collides something with something else, etc)

    5. Make an action - Set instance variable (of object) "whatever" to 1

    6. Watch it die in fire.

    30 seconds in, and I manage to completely destroy it. New record?

    Using 32bit Windows 7, C2 r66.

    *EDIT*

    It seems there is already a thread about this, but it was labelled in such a way I had no way of knowing. I choose to claim ignorance and leave my thread here.

    ~Sol

  • Well, so far everyone is sexy enough to remain. It's amazing how we are all such devilishly good looking folks... must come with the territory of being super smart and/or cool.

    Good job to everyone so far!

    ~Sol

  • Wow, I watched that with the "experimental beta" audio transcribe feature turned on... and LOOOOOOOOOOOOOL.

    Do that while watching, it's 10000000x more entertaining.

    Also, what the hell did I just watch?

    ~Sol

  • Hahahaha wow that looks great :D

    Surprised that Lucid hasn't posted in here yet xD

    ~Sol

  • Mine took a few days, but that was because it was an e-cheque. It should be pretty much straight away. If 24 hours go by, and you still do not have it... it might pay to PM Tom and ask him about it.

    ~Sol

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    Construct Classic, please don't be dead! We love you!

    CC is far from dead ;)

    We love it too much :D

    ~Sol

  • I'm confused. First you were Helen, and now Jasmine.

    *glares with good eye*

    ~Sol

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  • I had one too... I made a silver medal in that area, LEGIT. *sadface*

    Hey Tom, you can put them back if you want... I'll just nuke anyone who abuses it >.>

    ~Sol

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  • It all depends on how you lay out your project.

    I have a team right now, who are working on a serious project using CC, and feasibly this thing might be a little unworldly. We already have 3D projected entities using 2D objects, and a 3D "point cloud" system. The game assets are going to be in the hundreds of Mb, if not even in the Gb by the time we get there...

    You have to "modularize" your project. Make sure your assets are not embedded in the EXE itself, rather kept externally (encrypted or not, your choice). Make sure you are using methods for optimising what assests are loaded into memory, and when. All of these things can help make a game really any size you want... you just have to be clever with the way you splice everything together. I have even seen people make a game using several EXE's... which one EXE can quit itself and load another.

    Clever boys and girls can make the best anything ;)

    ~Sol

  • The main reason anyone says that it's not good for big projects, is because it can have it's drawback if you lack experience with it.

    You are more or less going to run into some problem or another, usually with the way something works (or doesn't work) and have to find creative ways around the problem. It is nearly always possible, and more often than not there are people here to help.

    I guess, be prepared to do a little learning with regards to "what not to do", and you can really make anything.

    Ideally start small, then see what can be accomplished. Maybe using CC as a learning platform may not be such a bad idea, since C2 works more-or-less the same way... it won't be "wasted training".

    ~Sol