^ This is rediculous, it DOES matter if you use Unity, C#, Stencyl, or BuildBox, etc. You've Been Brainwashed!!!
Only a fool would make a statement like this. C2 has terrible limitations that make it almost impossible to export anything worthy onto Mobile.
The process itself is a nightmarish headache!!!
I just got BuildBox and it's a million times better as far as exporting goes, with REAL NATIVE EXPORT!
Be careful what you say to others, they just might believe you..
Brainwashed? Fool? Okay...
It's not C2's fault that the available wrappers (which are essentially software driven emulation) don't stack up well against a "native" application.
I can build a game in C2 (using NWjs), and have zero issues with performance - and build the same game in Processing or C# and guess what? It's exactly the same! I can add the same 10,000 sprites to my game in any language, and make them do the exact same stuff, and get the exact same results!
I think you're not only getting confused with how software works in general, you're lumping together wrappers and purpose driven code in the same basket... Sure BuildBox might have a better exporter for a given platform, that doesn't make it superior to C2 in the way the code or objects are handled on a hardware scale. All that means is that the BuildBox exporter is better than using something like Cocoon. Do you know the difference between a wrapper and native?
I also SPECIFICALLY SAID "if you're pushing the hardware limits of your device... it won't matter what you make it in"
So do you think if you have capped your fill rate on your GPU that another language will help? Do you think if you have maxxed out your processor by using too many loops or complex mathematics, that another language will be superior?
Now, are you done with childish insults that were unwarranted, not to mention incorrect?
damjancd
If your game is fairly minimalist, then I have no idea what could be causing the issue apart from specifics that may be related to Cocoon. I'm not exactly sure what else to suggest apart from waiting for Ashley to get back to you about your project file. Sorry bud. :/
~Sol