SoldjahBoy's Forum Posts

  • Yeah I'm cool to try and contribute where possible on a strictly platonic level... I guess we could have some kind of "gravity herding" puzzle fest where the player has to coax the gravitons into a, or several "goal" areas? We could even change it from a spaceship to something like a little dude using a "ghostbusters gun"... or bacteria in a petree dish being zapped with antibiotics?

    I dunno, but it sounds like we could have some casual fun messing around with this!

    ~Sol

  • Keep the 2 cents? Oh man ... what to buy first!?

    I dunno... there are a few Clickteam produ.... JOKING!!

    ~Sol

  • "dumb collision"

    Yes, this would be awesome... this kind of collision could even allow physics objects to pass right through one another in order to find a "gap" to fit in to... this WOULD indeed make liquid dynamics using physics objects way easier and convincing to achieve.

    ~Sol

  • What's this eh?? EH?!?

    A WHAT? A COMMUNITY BUILT GAME YOU

    SAY?!?!

    THIS IS INSANE!

    THIS....

    IS SCIRRA!!!!!!!!!!

    ~Sol

  • Dreamscene is the devil ... take a peek at the ram usage next time you run one.

    I have 4Gb of DDR2 1066Mhz... An extra 20-30Mb of RAM being used isn't going to phase me lol... but I know what you mean, especially if you only have 1-2Gb of RAM like I did in my previous PC.

    D:

    deadeye

    I totally agree... nobody will steal it unless they are a giant asshat... though I was going to see about adding plasma effects to the particle system on my explosion example... but now it will look like I stole it, so I will leave it as it is.

    D:

    ~Sol

  • Works fine. My only gripe is you just used static artwork. The individual "puffs" should animate as well. It would look and feel less "game-like."

    I can fix that... the puffs are a single frame of an animation anyway... might try that and see how it looks

    ~Sol

  • Screen shots look great! Can't test now, at work, no Construct... D:

    10/10 Will read again.

    ~Sol

  • In all fairness, I think we are more than capable of having a discussion about this topic in a mature and respectable manner. If Ash wants it closed then that's another story, but I personally think it's good to be able to openly discuss this. Ash and the Scirra team didn't do anything wrong, so why worry about it?

    I have to agree with Ashley though, bagging other game programs is not a polite thing to do... though not illegal, it's still not nice. If it wasn't for programs like Klik and Play, Game Factory, etc... Construct might not even be here. Fair enough I'm sure we all agree that we like Construct better, and drawing comparisons between other software is perfectly fine... but putting someone else down in a obviously non-constructive manner (no pun intended... I seem to do that a lot) is rude and uncalled for.

    Just my 2 cents... keep the change

    ~Sol

  • (something for neighbours fans: http://www.jfazw.com/102.php?page=22)

    HAHAHA I hate that show, but its funny when you've seen it xD

    ~Sol

  • Souljah, are you in str8 rippin?! I may hit you up for some art and stuff at some point if its cool dude

    Faggatron those are so horrible combined with hilarious.

    Naw, but I was offered a position a few years back when Quake 3 was big in competition (again)... I was 3rd in the nationals for Australia... the guy in 2nd got lucky, but the guy who won was just... fawwwwk. D:

    I used the badge in that sig as a bit of a double meaning... straight rippin' was a Sir-Mix-A-Lot "saying", and it ties in with my hip-hop fetish as well as my gaming obsession.

    ~Sol

  • Not artwork so much, just detailed ideas about various things... attack systems, mining, blueprints and item construction/ship customisation... weapons and armour types with rundowns on components and technical specifications... that kind of thing... though concept art is easy enough if you need some ships drawn up or whatever.

    ~Sol

  • I'd be up for some contribution... I like to make little bits and pieces from time to time, that is when I'm not working on my own stuff. I probably have a lot of sprites and things I can already contribute from past projects and things I never ended up using. There is some pretty random stuff, and some of it's not really "complete" but hell, I guess if you need something and you can't draw very well...

    I need to have a look on some of my archive DVD backups and find some of my stuff.

    ~Sol

  • I'm not sure if this is really possible, or if it's even needed... but I had a thought (yes it hurt).

    A prefab library.

    If I create something, say a complex object made of several 3D boxes, like a building for example... would it possible to export the object as a whole, say, using a container to determine the exported object(s), into a "library" which can be loaded/accessed on a per .cap basis?

    This would be really handy for designing really complicated objects, effects, and other cool stuff on a blank .cap file, then "import" it into your full project or projects. These objects would be permanently stored in a prefab library, and could be shared amongst the community by uploading (for example) a "library object".

    It would be sweet if the exported objects could also retain any event code linked to those objects in the event editor, so things like explosion effects, or similar creations would not have to be re-coded once imported.

    This can all probably be done via copy/paste etc, but this would help streamline the creation process somewhat, and allow for a less cluttered build environment when you are just trying to play around with an idea, but don't necissarily want to have to rebuild it into your full project.

    ~Sol

  • Yeah, that's the fun of it It's a puzzle, man.

    I know mate

    Just pickin' on ya.

    Hopefully we can work this out as a group, even if none of us ever use it for anything... it helps keep the "juices" flowing.

    ~Sol

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