My thought was to save cpu. Turn off enemies (whole group) and set active when needed. Activate/deactivate is good idea. Wolud be Nice to set whole group to a variable to set it on/off.
Sorry for repost, new at this forum. Didnt find my post.
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Hello.
Is it possible to make a variable to shut down/activate a whole group and everything under this category?
Hello!
If i make a group in construct, can i make a variable to turn whole group on/off with a variable (so i dont need do make a variable on each event)?