socialbot's Forum Posts

  • 14 posts
  • Bear with me as i'm still learning everything but my animation for climbing the ladder doesn't work. It seems to stick to the first frame of the animation. I've tried to figure this out for an hour now but am now turning to the forums because everyone is so awesome and helpful. What is it that i'm not doing correctly?

    dropbox.com/s/3rlon2mbukuhiyw/Laddertroubles.capx?dl=0

  • Thank you!

  • How would I set the distance I want my bullets to travel? I thought it would be move forward but that obviously spawns them at that location. I don't want them going on indefinitely...

  • This is what mine looks like... Hope it helps!

  • Thank you Korbaach. It's the second time you've ever solved my problem. If you ever need any music made let me know. So I can pay you back. You are a real pal!

  • I have 3 points set for firing. 2 of the points will fire at the correct angle. One of them fires one direction no matter which way i'm facing.

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  • Nevermind I got it all figured out now! Thanks!

  • You actually need to make some "state" to add as a condition in your "is falling" event.

    You can add a boolean "Alive" to your player object that will be kept true as long as it is alive. You can do the same by checking that Health's value is > 0.

    On the moment it dies, pass the boolean to False, it will make it so that only the death animation is played, entirely and not "short circuited" by the "falling"/"on landed" animation.

    See attached capx made in .

    Okay I think i'm doing this right but it works as long as i'm standing still... if the death animation starts playing and you push a movement key he ends up just standing there and then never dies.

  • Thank you Kyatric you are the best! I've seen your tutorials and you have been very helpful in the forums!

  • One more question. It works as long as i'm not pushing any of the movement keys but if you are it just glitches and he just stands there. I thought that's what the inverted platform is moving would have fixed but I guess not?

  • System..Trigger once while true

    Totally worked! Thank you sooo much!

  • Add this to the event:

    I must say amazing work for a beginner.

    It worked but the animation loops 3 or 4 times before stopping. I suppose I need a boolean to turn off the shooting as well?

  • Add this to the event:

    I must say amazing work for a beginner.

    Thank you! I actually have a background in game making but i'm not a programmer (well I help with minor code in C#) and this is something i'm doing without the team.

  • I'm new to construct 2 (4th day) and I can't quite figure out how to get my death animation to work. It seems to get stuck playing a few frames and not the whole animation. I tried just replacing the object with a new one of the death but the player just disappears. What i'm looking to do is play the death animation, stay on the last frame for a few seconds and then fade out. Any help would be greatly appreciated!

  • 14 posts