snake85027's Forum Posts

  • maybe I did not do it right. in level 1, i collected some nuts...then i forced myself to die...and the highscore still reset to 0....

    did it work for you?

  • dwbailey.com/images/webstorage.capx

    I am trying to do a highscore save for my level for the Acorns that are picked up...for some odd reason I cannot get it to work

    lines 4,5,83

    variable AcornReturned

    variable AcornHighScoreLvl01

    I am trying to have it when the game starts the webstorage looks at the saved value and sets the value to that.

    and when the players health is 0, if acorn score is higher than what is stored, replace it...

    You got to play Lvl one, the game will start out in the menue, then a tutorial level....then select level

  • I have this Acorn that I am moving around for the player to select levels with........

    The issue is I can go past my blocks and pretty much go all over the screen... I put a solid behavior on the Acorn and the blocks around it to try and have them collide with eachother but it still can jump around...

    not sure the best method for this...

  • got it to work using an else Statement, never really used it before.

  • my thinking is this..

    I press Return to enter State 1,

    while in state 1 I press enter again it goes to State 0

    to reset it...

  • just setting the global value for the var(pausemenu)

    when I press Return make (pausemenue)var =1

    when var=1 do this.....set var=2

    when var=2(and I press Return) do this...set var=0(to reset everything)

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  • I am trying to have a toggle for pausing the game...

    It will Line 138's actions....but then it wont do

    lines 139's actions

    Ive stared at it for hours and cannot figure out why..

    <a href="http://s93.photobucket.com/user/spawn85027/media/pause_zps61fb2e71.png.html" target="_blank"><img src="http://i93.photobucket.com/albums/l74/spawn85027/pause_zps61fb2e71.png" border="0" alt=" photo pause_zps61fb2e71.png"/></a>

  • gamejolt.com/games/platformer/squirrel-nuts/18498

    i got it to work. I was an idiot and had named some code wrong.

    at line 11...where it says Sprite.angle+10degrees....well instead of sprite...its suppose to be the name of the sprite that its going to affect....i thought it was automatic becuase you pick the sprite and then click on set angel...i thought it just new it automatically that i wanted the sprite i picked to do that...

  • thought i did not solve my issue...i did create a new project...used that event on line 11, (post above this) and it seemed to work...

    sooo something is wrong with my event sheet to prevent my sprite from rotating every x second...

    i even create a new sprite ..used that event line and got nothing.

  • So I am at a lost here. I stripped down this even so I can try and figure out why the sprite is not rotating 10degrees every.05 seconds.

    The Arrow Rotates only one time upon the start of the game...but thats it..just once..any ideas??

    Also hey mind it took me a few days to figure out that there is a line with a circle at the end that comes out at the bottom(i guess where the pivot point is) and that represents the angle...anyway thanks

  • so I decided to disable most of the code for this event..and just left line 11 active...but still the sprite just moves to the right once, instead of every .05 sec rotating 10 degrees...not sure why it isnt constantly moving every.05 secs.

  • any ideas?