snake85027's Forum Posts

  • any help?

  • not sure how to do that... the issue is around line 175...treeclimber....

    what happens when i use the keyboard control's is this: while on top of branch and i press and release the down arrow key, the sprite will flip and gravity is zero...

    with this touch control set up, it like skips and goes straight to the squirrel hang...not sure what to do..

    https://www.dropbox.com/s/v6ivhzgv79da7 ... .capx?dl=0

  • i have the usual, left,right , jump, shoot,.....if i have things going on like animation stoping for instance when

    i release Left....as well as for the right..? basically if i have more than one action going on for several buttons...how would it know what to end which it does not let me specify a object.

  • i have a button that has a action once its released... i am going in and adding touch controls.. i cant find a way to have..when touch (sprite) is released .......

  • I have a question, my frame rate starts getting low in my game and my player falls through my collision. Whats the best to find out what the issue is? Is there something I can look at when im in the debugging mode?

  • hey bruno, just saw this, thanks man. ill check that out

  • thanks Hornet, I think you saved me last time too. dang memory of mine.

  • Im going to try that right now. After reading that I remembered that was my same solution, I dont know why I cant remember to use the instance variable with in the sprite. Thanks for the help.

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  • this is the boss bird where the worms fly out of

  • Well I am having a picking issue again.

    I have a exploding worm spawning when the player is with in the line of sight of this bird.

    Which works. I then have it when the bullet hits the exploding worm , play animation when exploding worm hp is less than or equal to 0. For some reason when I hit the first worm it affects all of them...

    I tried the picking of nearest option, for when the bullet hits the worm it picks the nearest one to affect but that

    does not seem to work..any help would be appreciated.

  • www.dwbailey.com/images/lockingOnMap.capx

    The Map Layer is using Event sheet 4.

    Goal: Have a Unlocking level system, Player returns 20 nuts the level Unlocks, this seems to work.

    When on the Map(press Enter during game, go to map , press Z) the player can move the Map Selector Icon that I have made, as it overlaps the numbers it either says LOCKED or RETURN 20 NUTS TO UNLOCK NEXT LEVEL......i am using a invisible system....make text visible when var is greater than 20, (for example)...

    my issue is this, some reason the game is lagging, meaning on the map , text is carrying over and being visible when it should not....for example when the Acorn Icon is over The intro map, zero text should show up...but when i start moving around the Map and then go back to the Intro Map level it shows the text that should only be visible when the Map selector Icon is over that particular sprite....and I have no idea if I just have to many Events or what.

    hopefully it makes sense..kind of hard to explain.

    http://gamejolt.com/games/platformer/sq ... uts/18498/

  • after doing more research I did not even know how to do this "Remove local/session value"

    In the Event Sheet I Selected the Keyboard and set on button release(p) ---Action: find the Webstorage plugin-

    then selected Clear Local Storage..

    did not even know those options that come up even existed...anyway thanks for pushing me in the right direction.

  • so is this not the right place to delete the offline cache for firefox?

  • I have this in my code WebStorage.LocalValue("AcornHighScoreLvl01")...well anyway I am using the webstorage

    to store my scores, it all works great..

    but.. I am testing some global variables in my code and I need to clear those values for now to test some stuff..

    i tried clearing my cache in firefox but that didnt seem to reset it... i am not sure how to do it.

  • thanks everyone, got it to work now. sometimes I feel like a fool. ha