snailrun's Forum Posts

  • 3 posts
  • thanks man. but the problem is object is getting created outside viewport because of the position of ringSpawner.

    + System: Every spawnSpeed seconds

    -> System: Create object ring on layer "game" at (ringSpawner.X, ringSpawner.Y), create hierarchy: False, template: ""

    -> ring: Set animation frame to random(0,3)

    -> ring: Set Bullet angle of motion to 90 degrees

    -> ring: Set Bullet speed to ringSpeed

    but when i put some bullet action on it to 90 degrees it not going towards the right instead of downward motion. surprisingly if i set the angle as 10 degree also it si going the same direction as when i set the 90 degree.

  • object is getting created as shown in debugger. but not coming in the layout when played

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  • + System: Every spawnSpeed seconds

    -> System: Create object ring on layer "game" at (ringSpawner.X, ringSpawner.Y), create hierarchy: False, template: ""

  • 3 posts