smu1215's Forum Posts

  • 14 posts
  • awesome thanks bluephaze

  • okay thanks pecek. will note for the future, although in regards to this problem i found an alternative way, maybe next project i'll fix up a test cap so i can upload it. im kinda iffy about uploading the cap im working on now cus ive put alot of work into it

    thanks again

  • thank you sir

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  • is 512 by 384 derived from your computer screen's resolution or is it the default for enabling fullscreen?

    in otherwords will 512 by 384 work to enable fullscreen no matter what?

    thanks! <img src="smileys/smiley32.gif" border="0" align="middle" />

    edit:

    512 by 384 pixels that is for application window

  • heres a project im working on, all art original and made in construct classic

    imageshack.us/photo/my-images/5/majiscn1.jpg

    <img src="smileys/smiley4.gif" border="0" align="middle" />

    EDIT:

    i dont think the embed is working, heres direct links

    imageshack.us/a/img401/187/majiscn2.jpg

    imageshack.us/a/img5/3711/majiscn1.jpg

  • ha! good job! looks fun

  • WELP i gave up. now im just going to use different keys for the transitions

  • hi i'm having a problem with transitioning from one layout to another.

    so i have a transition sprite (invisible over a door sprite) that if the player is overlapping and you press the up arrow key you transition to a selected layout. in the next layout i have the character spawn in the same place where the door is to get out and go back to the first layout, which i have a different transition sprite overlapping the door.

    what happens is when i press up at the first transition sprite it also plays the event for the second transition sprite, so you end up back in the same layout.

    i can tell it already used the second transition because i have music playing at the start of the first layout and it starts all over again after pressing up.

    i tried using an ELSE event, but that didnt work.

    any help would be awesome thanks!

    EDIT:

    i also have trigger once condition on these

    EDIT:

    FIXED i think?

    • what i did was for the transition object i have it positioned on the start of layout and now it doesnt skip over.. i hope <img src="smileys/smiley32.gif" border="0" align="middle" />

    EDIT:

    nevermind, didn't work ):

    EDIT:

    okay so i switched the order of the events.. instead of having "on key pressed" first, on put whether the character was overlapping the transition object first. it seems to be working now

    EDIT:

    ahhhhhhhhhHHHHHHHHHHH!!!! nevermind i cant get this to work ha

  • well i restarted the game and the picture shows up but now im thinking it was because i didnt have the keyboard object in the layout..

    FIXED

    i think <img src="smileys/smiley17.gif" border="0" align="middle" />

  • my description was a little vague..

    what i meant by black box is in the event editor, the event for the overlapping condition has the picture of the character but where the picture of the transition object is suppose to be it shows a black box..

  • hi i got another problem.

    i'm trying to make unique transition objects to overlap doors (invisible) so that when you press the up arrow key it switches layouts. the first one i made worked just fine and you transition to the selected layout. but when i try to make another transition, i create the event "player is overlapping tran2" instead of the transition object it shows a black box and the transition doesnt work..

    i dont know what is going on.

  • thank you

  • i'm using a laptop and i dont have a mouse, just the touchpad. i'm starting my first project and it requires some pretty big levels but i can't zoom in to detail them. is there anyway to zoom without a mouse in the layout editor?

    thanks!

  • helllo, i'm shane. i'm on construct classic and hopin to be putting out some games pretty soon. still planning em out

    peace! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • 14 posts