smoke_fumus's Forum Posts

  • 9 posts
  • Done, didn't take long. You can see the public source code commit for it here.

    This is only on the source code repository - no actual code functionally has changed so I don't see that there is any need for a new build. We've never wanted to cause problems or charge royalties for anyone making commercial games in Classic. Hopefully this BSD licensing gives everyone further confidence that's what we intend.

    You're the kindest free software developer i ever saw! <img src="smileys/smiley1.gif" border="0" align="middle">

    I swear i'll drop you donate as soon as my sales will reach at least 1000 dollars. Keep your awesome work up.

  • afaik steam don't giving away any api untill they will see you have decent project - and after all you still not free to set your plugin to free download cause steam api is closed for bare souls.

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  • and now there is a counter-question. Does construct includes part of its code in finished exe file? I mean if it do - than we're in trouble mostly because from view of lawsuits - this is single product. Afaik it doesn't create construct.dll library on stand-alone space, so basically construct devs can (no offence guys but i saw this happening with small project teams going wild) grab me trough lawsuits, and say that part of their pre-compiled code laying in same exe as my game, meaning we must talk (and this will usually mean royalty up to 10%). Sad story - happened with my friend. Ofc he didn't got himself in jail, but still.

    So i strongly recommend to change licensing to BSD license to avoid any further misunderstandings from both sides folks.

  • Thanks for help mate.

  • Its creating exe file yes....hmm..okay a question, theoretically i can include steam.dll and include its api on my game distribution?

  • Guys, I have few questions about construct's licensing in general for creation of commercial games. <img src="smileys/smiley5.gif" border="0" align="middle" />

    Construct itself is very powerful constructor, which allows designers

    to create games on their own without any troubles in coding.

    The problem is - its under Gnu Gpl. And let's just say this sucks.

    To example i want to create huge game and sell it trough steam or something.

    So what i gonna do? Of course i can use default hooks in gnu gpl, saying that i keeping your part of code gnu gpl and selling only my parts which i created in this project such all resources, story-line and levels themselves.

    But seriously, what about convert construct classic's license from gnu gpl to zlib or better bsd licensing? Will really help alot.

  • That's odd, cause we can have one big event "collision with solid", but we can't ask which solid it was (except for manually putting all solids and shit in separate groups or even making stand-alone events for each solid). Guys, do something about it.

  • I have a small question about some trigger options.

    To example - i have

    <img src="http://dl.dropbox.com/u/9288177/tasks.png">

    My question is, how can i ask about solid object's top/bottom/left/right edge, with witch i had collision?

  • I just made demo of future game - megaman: battle chase.

    Well separately both layouts working but when i'm trying to switch from first one to second one game shuts down without any explanation. No errors, nothing at all.

    http://www.megaupload.com/?d=WRJBKER7

    (unpack to C:\ so .cap file will be in C:\megaman\ folder with all other files)

  • 9 posts