I am having trouble getting physics enabled muscles to extend and not have the physics stop calculations and freeze the muscle in space. I checked the debug and it seems it wont recalculate the physics of the muscle until the linear interpolation function, which used to give the muscle a smooth extension and contraction, has rounded off the last digit of its calculations. Is there any way where I can give the muscle just the gravity function of the physics, and no collisions? Is there another method I could use to give the muscle my desired effect? I have given a link to my project.
Controls:
WASD: apply a force vector to the left node in that direction.
QE: extend and contract.
https://www.dropbox.com/s/42lwvf278yp43 ... .capx?dl=0