smitchell's Forum Posts

  • No problem.

    Also in future if you plan to move objects around dynamically, and your going to be adding more layers. Instead of setting the layer to its numerical value, set it to its layer name.

    For example:

    System.onStartOfLayout

         ->Object.MoveToLayer("Background")

    So that way if you need to move things around and add more layers its easier <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Please post your capx.

    But sounds like both objects are on separate layers, and the layer with the ground on is on top. Click on the layers tab and drag it to the bottom.

  • Firstly its always good to post your capx. It makes it easier for us to help you.

    But what you want sounds relatively simple as long as you have a decent understand of Construct2.

    In your diver image add another image point, place it where you want the bubble's to come from.

    then add the event:

    system.EveryXSeconds(0.8)

         ->Diver.spawnAnotherObject(Bubble, 1) // were spawning a bubble at image point 1 or what ever your image point is.

    You can easily modifiy this.

    For example you can set the seconds to: int(random(1, 2)) this will give you a whole number between 1 and 2.

    or for any value: random(0.1, 2) this will give you any number between o.1 or 2

  • You could do this manually some how.

    something like:

    Player.IsNearWall(Left)

    Wall.Angle >= 70 // Or what ever is your max angle etc.

         -> Player.applyVectorX(-2) // this is out of my head, so im not sure if this is the exact action but its something to do with vector x. And you might have to change it to a possible value.

    Hope that helps you figure it out.

  • Just had a look on there site: It costs $149/year. And It's not exactly a separate engine, its a ad on to the free engine.

  • 0plus1, I agree AppMobi working would definitely make a significant difference in the sales on construct2, However I personally do not think it would be fair to charge for a additional license on top of the standard or business license.

    If you really want a engine like Construct2 that can develop for IOS Take a look at http://www.stencyl.com/, There is a free version which is amazing, The free version has no limitations or missing features. But you have the option to buy the IOS edition for ?99 I think it was, Which is a completely different engine, The free version is a flash based engine, The IOS version is HTML5.

  • I took my capx apart and the error was gone, But I do not think it was to do with IScroll.

    I had 4 sprites, when a line was overlapping each one the frame would go to 1 of that sprite(Green).

    When the 4th one was selected then it would go to my level select screen. So as the fourth one was selected I got the error.

    No third party plugins were used on this layout.

    So I think it might be a C2 error somehow.

    Im currently rebuilding the capx from scratch. If i encounter this error again i'll share my capx.

  • I am playing the game I am making, Does that count? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • "Just wondering that Mans games are Not playablenon the Ipad??"

    What do you mean by "Mans" <-- Does this have anything to do with game creation?, I know what this means and hows its used in a sentence. But your asking for professional help from people who are educated. This is not the mannor you speak with on the forums. I myself am only 17 but I speak to users with respect.

    As to your question.

    If you made a game with Construct2 there could be many reasons why your game is not working on the IPad,

    You might now be using the touch plugin, if your game is using the mouse plugin you need to change it to the touch plugin, there both very similar.

    Your IPad might not be able to handle the game, HTML5 is a relatively new technology so it's not going to perform as well as using other programming languages.

    If your game is using allot of physics then IOS devices are known to have crappy performance when using the physics object.

    Construct2 is a great tool, But for now intense mobile games are a little way away.

  • I'll try reproduce it now, and then i'll post the capx

  • gonzdevour, what's the name of the game i'll download it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You could either set the friction of the floor to something like 15 or simply set the restitution of the ball to a lower value.

  • What version of C2 are you using? the newest one is R77

  • So what do you want it to do exactly?

  • If you use the bullet behaviors action, bounce of object it should work,

    do something like this:

    Object1.onCollisionWith(Object2)

         ->Object1.BounceOfObject(Object2)

         ->Object2.BounceOfObject(Object1)

    Or just use the physics behavior