smassa's Forum Posts

  • I need help with a construct function and am willing to pay US$50 for what will probably be less then an hour's work. If interested add me on skype. j.s.massa.

    This is time sensitive as I am nearing a deadline and need to get this done ASAP.

    Thank you,

  • Hi guys,

    I'm working with a template from the store with for Match 3 Match your Bonbons...

    The author left out a feature to be implemented that is to reverse the selection if the match is wrong. He has a function to check the entire grid for matches, however i'm having trouble adapting the function to only check the current switch for a succesful match. Can anyone help me out on skype or IRC?? I'm not sure if I can post the capx, since it's from the asset store.

    My skype is j.s.massa,

    and as for IRC i'm currently in the irc.esper.net #construct channel.

    Thank you very much in advance for any help,

  • thank you! exactly what I needed...

  • Hello,

    I'm trying to integrate an existing system with construct, I need to pass onto construct the userdata when the game opens...

    I send it this Json string and tried loading it in the array

    {"id":"1","email":"sergio@shifty.com.br","senha":"3bffa4ebdf4874e506c2b12405796aa5","nome":"S\u00e9rgio Massa","sexo":"m","datanascimento":"17\/07\/1984","tickets":"0"}

    But for some reason every time I try to access any of the data using At it only returns a blank string. What am I doing wrong?

    Thanks...

  • your problem is that you have 3 different sprite types, when you use pick instance with highest initiative your only doing it for the orange sprite..

    Add them to a family and set initiative as an instance variable for the family...

    Check the capx..

  • what kind of file?

  • Everade, what you want is exactly what Ultima Online used to do.

    You need to create a variable for all objects that are physically in the game to represent the Z (Height) Axis like newt said.

    You would always need to adjust the object's Y thru custom movement according to the Z axis that you created. Construct does'nt have this built in. Z-Ordering would still be in effect, considering that an object with a higher Y is always drawing on top of the things below it, avoiding the issue you would have with disabling everything below.

    Stairs are more tricky, not sure how you could accomplish that in construct, you would need to gradually increase the player's Z coordinate as he moves up in it, unless you "teleport him" to the top room when he uses a stair object, then your Z could be based on what floor he is,

    Z = 1 -> Y = Y + Z * (offset).

    I might be talking out of my ass, but I think that might do it... Someone correct me if i'm wrong..

    EDIT: I had'nt seen the second page of the post.

    You could add an additional condition checking for the Z coordinate when doing collision checks avoiding issues of colliding with things under or above the player...

  • Have you tried tweaking the settings of your server to allow for bigger http request ?

    Unfortunately it's shared hosting... I don't have access..

    It's a very simple app, I decided to make it in Flash Builder.

    thanks

  • I found a similar post to mine, apparently the encoded image is too large a string to be passed as a POST to PHP. Someone had the same issue as me and got around it using a dropbox plugin. Its too much of a hack for what I need to do. I'm going native for this one, thanks guys...

  • I want to upload to a server a picture taken from the mobile camera.

    I'm trying an ajax request to php but for some reason, the snapshot won't arrive on the server, any other parameter that i use gets there ok, but the snapshot comes out blank.

    "http://www.shifty.com.br/tran/postPicture.php?pic=" & UserMedia.SnapshotURL

    above is the string i'm using for the request.

    Is this the way to do it?

    Thanks

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  • Hello,

    We're looking for an artist with a good portfolio to pick up some freelance work.

    The work is for an interactive website for a local chain of arcade/theme parks.

    We need something like the reference attached, but with cleaner vector art instead of pixel art.

    We need sprite sheets that can be assembled and a few animated characters. If there is interest I ask that you e-mail me your portfolio at with contact information and we will reach out with specifics in order to get a quote.

    Thanks guys!

  • Sorry to ressurect this topic.

    But is there a way I can do this?

    In my case i'm adding a joint to a circle on collision. And I need to keep track of how many objects are attached to the circle.

    The issue is, that i'm using on collision to create the revolute joint, but since the object keeps colliding, if I use add to to keep track it will add constantly.

    Thanks

  • Little christmas game we made for Android on C2.

    https://play.google.com/store/apps/deta ... anta&hl=en

  • guys... thanks for all the tips... i made the game significantly easier, and added some instructions.. We ended up putting it up on google play store..

    If anyone wants to check it out..:

    https://play.google.com/store/apps/deta ... anta&hl=en

  • probably wont fix your performance issues, but regardless, should make the ball roll smoother, change the collision from polygon to circle for your ball...