SlimJoe's Forum Posts

  • 8 posts
  • Thanks! Done!

  • I have another question, if it's not a problem ... When my character dies the score stays the same when the level starts again, and I would like it to be restored to the amount it had when the level started. Any idea on how to do that?

  • Fixed, Thanks!

    I figured out what was the problem... The variable wasn't resetting at all, I just forgot to set the text to the variable on start of layout, so it always said 0

  • Yes, it's a global variable and both layouts are using the same eventsheet, so I think there's something going on that I don't get. Any ideas of what can it be?

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  • Hello again.

    Here I come with another silly question...

    I've got a sprite for the player who every time is on collision with an object it adds 1 to the variable for the score, but when it goes to the next layout it always resets to 0... What am I doing wrong?

    Thanks for your help!

  • T'll check that. I'm thinking that that's probably the problem.

    Thanks!

  • Yes, it keeps substracting... How do I stop it?

    And yes, the sprite has other anymations but they shouldn't be running in that momment.

  • This may sound basic, and I thought it was, but it's driving me mad to find a solution.

    I'm new on constructor2, and I'm a learning a lot on youtube and this page, but I can't find the way to make what I want.

    The thing is that I have a player character that can fly in a platform game, so it has the 8directions behavior. The character is wasting energy and in the moment it gets to zero it's suposed to fall and die.

    So I used a variable (GreenLife) and On every X seconds (2) I susstract 1 from it.

    When the variable gets to 0 it should set the animation for the character shutting off.

    So this is what I made:

    The problem is that when the animation is triggered it gets stucked in the first frame, and nothing else is played...

    Any solution or advise? please?

    Thanks

  • 8 posts