skymen's Forum Posts

  • Didn't want to put a .capx file as there is a lot more code than just this, and it could have been disorentating. However here it is.

    (add in https)://mega.nz/#!l901XITC!-X0nNVQqgELUXHseqkmHBNAZ1nfeL9RlTqZwBfTueMU

    skymen

    Yes. In Construct all the subevents work at the same time. Not in order you put them.

    You should use "else" statement or "trigger only once" to get rid of the loop.

    What do you mean by this?

    This should not change a thing as each door has an ID set in a variable, and each button also has an ID. So when the button's ID is equal to the door's ID, and if the button is activated, it should open the door.

    Anyway, I'll try adding a "Trigger once while true" condition to see if it works.

  • Did you set up your default values in the family or in each object?

    This might be the cause. Also, which version of Construct are you using?

    Does this happen each time, in every family?

  • What do you mean by "special/cool text effect"?

    If you want to have good looking text, look at cooltext.com

    If you're talking about cool animations, I recommand you use the Sine behavior, and play with it's scale and rotate values.

  • You should add in instance variable that you set for each dot. Then, in your condition you add a condition where you test if both values are equal.

  • I've made some code that should open a door if a button is activated, depending on both's IDs.

    Here is the code:

    However, the code doesn't work as expected...

    In fact, it waits till all the lower IDs are activated to activate higher ones. Also, for the rotating doors, the door work randomly. Sometimes it does, sometimes, it doesn't.

  • Hi, I'm making a chat room for some website, and I would like to know if ther is a way to notify the user when he receives a message if the chatroom does not have the focus.

  • Hey!

    I'm currently making a game where the player can change his shape. One of them is a ball. I would like to know how i could make it so when the player is playing the "ball" animation, thc collision mask to circle instead of collision polygon, and switch it back when playing another animation.

    Thanks

  • Hey guys. I've got a question. is there any way to make a particle physics. Meaning that the particle should bounce and/or stop on collision with another sprite (tagged, or solid).

    is this possible using the particle plugin?

    If not, is it possible in general?

  • Yep, that's what I finally did

    It would make my code longer because I would have to check for my "animation" variable then create the wanted object. Unless you can create an object via an expression (that would be better actually )

  • Yeah, but that would make my code about 3 or 4 times longer :s

    Anyway, that's the first solution I considered :p

  • Hi. Let's say I wanna have three types of Dialogue boxes without having to switch between 3 9-Patches cause I want my code to be automated via functions (For exemple, I only would have to call a function "OpenDialogue" to launch an "Opening" anmation for the dialogue). Is there a way to do this?

    After thinking, I thought that I would have a transparent 9 Patch and 3 other invisible ones that would constantly be on top of it and that I would set visible on needed. Is that a good idea? Wouldn't it cause lag at a certain point?

  • Up :s

  • Exactly like this

    Thank you and thanks to this brillant user that made this! o/

  • Hey,

    I'm trying to make a portal like game but in 2D

    I, though have a problem: I want to keep the player's velocity after the object is teleported. I managed to do that. However, I can't change the angle of the velocity.

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  • I still need this. Please may someone help me.