skymen's Forum Posts

  • Hey guys. I've got a question. is there any way to make a particle physics. Meaning that the particle should bounce and/or stop on collision with another sprite (tagged, or solid).

    is this possible using the particle plugin?

    If not, is it possible in general?

  • Yep, that's what I finally did

    It would make my code longer because I would have to check for my "animation" variable then create the wanted object. Unless you can create an object via an expression (that would be better actually )

  • Yeah, but that would make my code about 3 or 4 times longer :s

    Anyway, that's the first solution I considered :p

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  • Hi. Let's say I wanna have three types of Dialogue boxes without having to switch between 3 9-Patches cause I want my code to be automated via functions (For exemple, I only would have to call a function "OpenDialogue" to launch an "Opening" anmation for the dialogue). Is there a way to do this?

    After thinking, I thought that I would have a transparent 9 Patch and 3 other invisible ones that would constantly be on top of it and that I would set visible on needed. Is that a good idea? Wouldn't it cause lag at a certain point?

  • Up :s

  • Exactly like this

    Thank you and thanks to this brillant user that made this! o/

  • Hey,

    I'm trying to make a portal like game but in 2D

    I, though have a problem: I want to keep the player's velocity after the object is teleported. I managed to do that. However, I can't change the angle of the velocity.

  • I still need this. Please may someone help me.

  • Hello,

    I am currently making a runner, and I would like to, instead of the default random block generation, do a zone random generation, a bit like "the line zen" does. I mean, I have a lot of different zones wich are composed of different blocks, ennemies and obstacles and that would be chosen randomly.

    Example: *youtube.com* /watch?v=qFWBHekMevI

  • Thank you. You got it right for global object and global variables not being adjusted. But the main thing was that some groups activated without any logic. That bug desapeared for no reason when I fixed the Global things :s.

  • I'll try all of these, exept for the persist behavior, I did not use it.

    I'll tell you if I managed to fix this

  • Hi,

    I recently had a new bug with my construct 2 project. When I change the layout, and then go back to the original one, the code is going messy. Nothing works as it should do. Some code is inactive while some other is activated and shouldn't be. Animation and positions are going mindfuck.

    I don't understand why it's doing this :s

    Here is a video showing what it does:

    *add youtube url* /watch?v=6dwoqQgDF0U&feature=youtu.be

    PS: Tell me if you need my capx project to viex my code or not.

  • I want to show the previous layout. But I'm gonna try that global layer thing.

  • I understood what you were talking about, and this is exactly what I want to do :3

    How do I do this?

  • Nope, I was defintely talking about layouts. I know it's possible for layers. But I want a scene, a layout, a new tab, a whateverhowyoucallthis to be transparent or to snap the previous layout as a background. A bit like RPG Maker's pause menu does.