When you create your object with events the new object is picked immediately so you can enable/disable stuff with events right there.
mouse: On left mouse click
--- system: create sprite at (100,100)
--- sprite: 8direction: disable
By default when you create a new object it copies all the settings of the first object of that type you put in the editor. If you want to copy the settings of some other object when you create a different one you could use the "sprite.asJSON" expression and the "Load from JSON" action.
global text template=""
mouse: On left mouse click
--- system: set template to sprite.asJSON
--- system: create sprite at (100,100)
--- sprite: load from json template