skyhunter93's Forum Posts

  • I'm making a example capx right now but in the meantime:

    Here's a little plugin I made:

    dropbox.com/s/nuf5zq2dv3jwtgt/spilgames.zip

    The only thing it does is adding the spilgames API to the index.html so you don't have to add it manually each time you export your project. It's a huge time saver.

    I talked with spilgames and they said that the ads are not showing right now because their API isn't complete right now and are testing things. So there is no way for us to test it right now. I suppose they use a local environment on their side to test the ads.

    Actually my implementation is pretty similar to the one bilgekaan did. but you are now seeing the ads because of what I said.

  • Hi! I My game is passing Spilgames Q&A right now so I'm not sure if it is working perfectly, but I found a method to do it. I'm at my ipod right now, so I'll post the implementation when I get home!

  • Hi, I need to implement Spilgames API but I'm having a lot of trouble making it work.

    Here's the API: dropbox.com/s/l0wpiz2v2q0y690/spilgames_game_api%5B1%5D.pdf

    It's just two functions.

    I add the script tag to my exported index.html but I can't make the functions work with Execute Javascript.

    I'm not minifying the project.

    Can any of you guys help me with this?

  • Yann

    Is there a way to make each line of the polygon of different color, or to know if two or more lines are crossing? :)

    By the way, awesome plugin!

  • Wow thanks! Just what I needed :)

  • I'm trying to achieve a effect similar to this:

    https://dl.dropboxusercontent.com/u/84027422/Assets-web.gif

    Basically the background changes or blends colors in real-time, slowly transitioning from one color to another; can I achieve this with construct 2?

  • I'm trying to give a trail effect to the object you are dragging. How would you approach this? attaching another object and position it depending on direction? another better solution?

    Something like this:

    http://pptheaven.mvps.org/images/snake1.jpg

    http://i1.creativecow.net/u/238159/star_trail2.png

  • Thanks! That's exactly what I needed!

  • I have 5 objects in a family called enemies.

    I want that, when I touch one of them, their variable "isActive" changes to "1" and the non-touched objects "isActive" variable changes to "0".

    Only one object can be active at the time.

    I used on touched object to change the touched object, but how about the non-touched? I tried invert is touching object, but then it changes the touched object when I stop touching it too, not just the others.

    How can I do that?

  • Thanks! It was super easy! I never thought about area :) Basic math

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is there a way to detect how much of the screen is occupied by objects? for example, 50%?

    Like in this game:

    shockwave.com/gamelanding/filler2.jsp

    I keep thinking about this, but this surpasses my knowledge.

  • I was wondering what's the best approach to take to start making a visual novel or text adventure before starting and turning it into a huge mess.

    How would you approach the text, taking into account it appears below in a text box or block and i plan to translate the game to at least two languages? a .xml file? something else?

    Also, how would you approach attaching images for the characters? My take would be making an object for each character and adding the behaviors/logic to the family.

  • Do you know where is this offer ending?

  • Is it possible to used the bullet behavior with a grid-based movement?

    I'm using the keyboard arrows to change the angle of motion of my object but I only want it to be able to move when it's "inside a grid". I want to divide the layout into 32x32 portions and the object has to move between them.

  • I'm trying to make a game where the player can only move one direction at a tyme, and only when he es in collision with solid objects. I figured aout how to stop him when he collides, but how can I make the player only set a direction when he is colliding? I dont want the player to change direction in the meddle of the movement.

    dropbox.com/s/qxzbrey421jmb95/Demo.capx