Skyhunter's Forum Posts

  • Well, one thing I hate is introduce yourself on forums, but since i have started posting so many questions i might aswell introduce myself cause im bored and cant sleep. I learned to program in mmf2, started about 2-3 years ago. And so far I am really enjoying construct because it can do so much and has directx. I am pretty okay with graphics, i was in art school when i was young and drunk. Im still drunk but a bit older, 24 currently. I have always played games, i am a bit of an addict for pc games. And i have a long history of creating games since i was a kid, i have probably more experience creating games on paper than on pcs. And thats about it. I live in Croatia, Zagreb. Hurray!

  • Thanks, that is just what i needed. It works perfectly.

  • nah its actually the past, iv already set up the event i have both angles but i have no idea what condition to use to see if he camed from right or left.

  • It's an image of space, i v made in painter, its in jpeg format 6400x4800 resolution. And i can only import via animator import frames. Because construct crashes when i click the import button for importing images in the picture editor for some reason.

  • I have no idea how most those math stuff works.

    But i would like to compare two angles, both from the same object, but one angle is 100 miliseconds away, so basicly its two different angles if the object changed the angle.

    To see which way did the object turn to, left or right.

  • ati radeon hd 3870 512mb gddr4

    but anway it doesnt really matter, i thought that some object in construct might act as or similiar to backdrop in mmf, I did try the tile thing but its a lot of work setting them next to each other and everything so they form the final picture...

    I did however thought about not using the picture but to code the stars and import single objects for space stuff, like distant nebulas and planets. But it would be much faster and simpler if i could just import the picture.

  • Well, mmf2 imports large images without any problems, and actually without hardware acceleration. and if it's a backdrop object it doesnt affect performance aswell. But i havent noticed anything like that in construct. I did tried adding the picture tiled, but then i had a problem because the tiles at the edges were a bit off...

  • Sorry, here you go:

    http://www.mediafire.com/?m8depgbtge99lbk

  • Due Orion

    It's still the old version until i resolve the new version...

    http://www.mediafire.com/?m8depgbtge99lbk

    Anyway you can move about and around with arrow keys.

    Ingame screenshot:

    Graphics for the game, im still designing the interface...

    a bit rearanged and cleared up interface.

    Punch line.

  • Well first off, import image crashes construct. whilst import frames in animator does not, which is strange, but anyway i am unable to import a 6400 x 4800 picture into construct, because it becames really slow, actually after i import it, because its rather okay until i delete the first empty frame, and i can barely alt delete and shut it down.

  • Rojohound i just said that i would need atleast 200 events if i were to do that.

    But anyway i found a solution, a subevent with overlap... ill post example if anyone interested.

    Here:

    http://www.mediafire.com/?xmeib98no5o27n6

  • I need to create the objects... mostly because they are weapons that go on player and enemy ships, and can be changed and destroyed without a host ship, and it would be quite good if i could set the value the way that i wanted as shown in the example cause otherwise i would need to make events for all weapons in the game, lets say around 20-30weapons *8 so around 100-200 events... instead of just 8 events this way...

    I mean its quite simple,

    create object by name "kifla",

    set "kifla" value to something,

    but i dont know how to set values based upon the name of the object. Isn't there some python thing or whatnot to do that?

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  • I dont understand but it creates the object by the name of the create1 var... the c1 is just so the event doesnt loop. The point is, i want to set the value id to the uid of the sprite to the created object(smiley) ...

    I mean is there a way to change the selected object to the one created within the actions, and giving it a value...

  • it doesnt work it says, system is not an object name

    Tank.value('nameofthecreated').id = Tank.uid

    wait ill make an example...

    http://www.mediafire.com/?w2zrig8ycmos5k3

    ok here you go... as you can see i cannot set the value properly

  • yeah, but how do i give it to the object if i cannot select the object in the actions by name.