skrokkio's Forum Posts

  • 4 posts
  • thanks to everyone

  • Thanks for the reply.

    I'm doing some tests.

    I need to use more tilemaps inside the layout.

    for each layout I put a character that looks for the random path.

    only the character in tilemap 1 seems to recognize its collisions.

    Why'?

    maybe Construct 3 doesn't support pathfinding handling more than screen-aligned Tilemaps?

    I attach the file

    Thanks

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  • I have a problem with Pathfinding .

    I have a Tilemap on Construct 3.

    I've set that only cells in the perimeter of the Tilemap have collisions enabled.

    When I ask the character to search for a route, sometimes the result of the destination is a block with active collisions.

    My thought is that the character when looking for the path should avoid blocks with active tilemap collisions

  • Hi everyone,

    i am working on a game with Tiled + Construct 3 and i have successfully imported the .Tmx map into the game.

    Is it possible to import with all collisions already enabled?.

    This way I shouldn't have to create a collision layer or create the collisions by hand with construct

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  • 4 posts