sizcoz's Forum Posts

  • Yep, I get this now and then, It's been happening for a while, to the extent that the android build icon went missing and it refused to build an APK, It gets solved with a PC reboot.

  • Just like said.

  • TheScythe - do you have a specific model number to identify the variant of the K10? I looked up the stats and the GPU it uses depends on the variant (which presumably depends on the market region).

    So judging by the information in this thread and looking up device GPUs on gsmarena, we have results something like this:

    Honor 9 Lite: Mali-T830 MP2 - broken

    Alcatel A5 LED: Mali-T720MP3 - broken

    OnePlus 5T: Adreno 540 - working

    LG K10 (2016): Adreno 306 - K420N; Mali-T720MP3 - K430DS, K430DSF, K430DSY

    LG K10 (2017): Mali-T860MP2

    At least one of the K10 variants above broken

    It's not a lot of data to go on, but it would make sense if this is a GPU driver bug in Mali GPUs affecting OpenGL ES 3 (WebGL 2). The more devices we can test and get results on, the better. So if anyone else can test on additional devices and let us know if it works or not, that would be helpful. Then we can look up the specs and see if there's a correlation with the GPU.

    We have data indicating ~50% of Android devices use Mali GPUs, so blacklisting anything with "Mali" in the GPU name from using WebGL 2 would have a high impact. I think the best approach would be if someone can produce the most minimal project possible that demonstrates the issue and then file a bug with Google with our device testing results and see if they can get to the bottom of it.

    For the record I edited the thread title to better reflect what we're trying to do here.

    Motorola G6 builds an apk in r137, works fine.

  • Maybe You could find the word in an array with something like this.

    http://www.sizzle-games.com/array_word_find.c3p

  • sizcoz> The best bet is to probably use scale outer.

    That was the first configuration I used (I've already tried all the possible configurations) and the gray line never disappears.

    Did you tick hide status bar ?

    I usually make all my apps like this, and have never had this problem?

  • The best bet is to probably use scale outer.

    Below is a test example.

    https://www.sizzle-games.com/full_screen_android.c3p

    The big Blue sprite, is your safe zone, within this zone, everything is shown on most mobile phone screen sizes, so keep stuff that you want certain to show (cut scenes, boss fights,etc), within this zone.

    Backgrounds should be made slightly bigger than the layout, to allow for Tablets etc.

    I have tested this by exporting to an APK, and it works with no grey bar at the bottom.

    Hope this helps.

    cheers

  • This encodes or decodes a string using URL Encoding. URL Encoding is used when placing text in a query string to avoid it being confused with the URL itself. It is normally used when the browser sends form data to a web server.

    URL Encoding replaces “unsafe” characters with ‘%’ followed by their hex equivalent. Characters which need not be escaped.

    Edit.

    I have just noticed on the tutorial from years back that the "tags" are not named the same, so make sure the "tags" are the same also check your syntax on the data, as it is very easy to make a mistake here.

    cheers.

  • Just updated my website, so you can see the Top 2000 scores from 'Snake in the Grass'

    https://www.sizzle-games.com

    cheers

  • When a game is exported as an apk, is a 64 bit version included? If not, how would one go about adding said version, if possible? Sorry if that was worded strangely, I'm fairly new to this. Thanks :)

    Check this post out.

    https://www.construct.net/en/forum/construct-3/general-discussion-7/do-our-apks-meet-the-new-64-bi-141300#forumPost964070

  • This might be of help.

    https://www.scirra.com/tutorials/4897/users/sizcoz

    Cheers

  • I think all official features are fully 64-bit compatible, but for any third-party addons you use, you'll need to separately check with the third-party developer.

    Fantastic, good to know.

    Cheers

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  • Would be great for confirmation, best to mitigate any potential issues before they arise.

    Cheers

  • +1 for firebase, as admob continually asks me to link my apps for better analytics.

  • Just put it in a Function, so you can call it anytime.

  • I think they already do, but maybe Nepeo knows more?

    Cheers, would be nice to confirm this.