sizcoz's Forum Posts

  • This will put the array elements into a list box, sorted out in Alphabetical order.

  • I Record Gameplay directly from C3, With the GameRecorder and Browser Plugin.

    You can then edit the video files you produce, with your chosen video editing software.

  • Get it in the Play Store

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    Link Super Orbiter

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  • Get it in the Play Store

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  • I've updated the construct-mobile-ads plugin to use the latest version of the Admob SDK. Due to requirements for the SDK changing it requires a C3 release so you should be able to see the change when the next release goes out. While I was at it I also added in a new condition for checking if the device is in the EEA.

    Just to inform you, this has resolved my issue with the the Rewarded ads glitch on my moto g(6)

    Nice one !

  • Ah, alright. Check this out:

    https://www.wackytoaster.at/parachute/wordColor+.c3p

    I just used qwerty instead of aeiou since vowels are so common and it just marked every word. :)

    Excellent solution.

  • Thank you so much for your patience! :-)

    I have read the entire thread 3 times

    and I broke down :-|

    I thought if I wrote in Construct:

    Value at arr_potential_directions.At(arrayPosition) = 1

    I will get something similar to the function in JS:

    > var arrPotentialDirections = [1, 0, 1, 1];
    
    function speakOneDirection(arrayPosition) {
    	if (arrPotentialDirections[arrayPosition] === 1) {
    		console.log("speak");
    	} else {
    		console.log("sorry, I can't speak about it...");
    	}
    }
    
    speakOneDirection(0);
    

    Does it not work that way?

    How can I get something like this?

    Your probably looking for something like this, with functions

    But as said before, there are maybe easier ways to do it

    Cheers

  • Nepeo are there any special requirements on construct side to display reward ads other than create reward video advert show:true?

    I have just reported a bug, with the rewarded ads https://github.com/Scirra/Construct-3-bugs/issues/3027

  • Ok, I fixed it, see this demo:

    https://www.dropbox.com/s/7rrjq240qvwsykq/slider-pulsar2.capx?dl=0

    Great solution !

  • Or maybe

    To be honest, I was sceptical at first, having already bought C2 with a one off payment, but I have to say this business model (with intention) has allowed a great deal of income stream stability, which as far as I have witnessed has resulted in some fantastic new features in C3, with a blazing fast Development cycle and all in a couple of years.

    The pace of C3 development probably could only have been achieved with this kind of stability, which allows the employment of more staff and income continuity.

    The only thing I would say is maybe a 6 month subscription at a slightly inflated price would be a concession/comprimise to those who do not want to, or cannot commit to an annual subscription.

    cheers.

  • See this thread.

    Instead of leaving a bulleted process to follow, which amounts to the average user spending hours of frustration with trial and error, and then maybe giving up altogether, would it not be easier to leave a sample file, or put an example on your start page, so everyone could download, digest and learn from.

    After all, you are trying to promote your own software, and the average user, beginner / novice, would not find your aforementioned process straightforward, because we are only talking about just sharing a screenshot, from a game, which is commonplace for a lot of games out on the market now.

    Cheers

  • Hi. With the new share plugin and binary data it should be possible to share a image of the canvas, right?

    I tried to putt the canvas snapshot into the binary data plugin but could not find aa way to do it yet. Do Any ideas how to do this?

    (PS: Instead of making a complete snapshot of the screen you can put specific sprites on a canvas and only copy/post the elements on the canvas?)

    This sends a CanvasSnapshot by email, but you need a server.

    https://www.construct.net/en/tutorials/screenshot-capture-to-email-1320

  • Hey there! Thanks for taking your time!

    Basically i have a sprite with all Animations with the same name, just ending with different numbers, such as 0,1,2 etc.

    Now in event i did ''if Animation is playing Run & random(1,3)"

    But that only = true sometimes. The Animations number go past 3, but i wanna only check if 1-3 in this event. Any way to do that?

    This works, but might not be suitable to your game logic?

  • Nice one sizcoz !

    Quick question. Why do you have &"" at the end? I haven't tested it, but I was told by a friend today that if I replaced intval with spritef it would then work.

    Interesting that there are so many ways to get the same result.

    Thanks again! I'll implement it soon!

    Let me know if you get it working, The quotes thing is really confusing, especially if you have a lot of variables to get from a database.

    Cheers