SirMarley's Forum Posts

  • 12 posts
  • Im installing v175 to check it, since it says you have used v174 and I have 173. I´ll let you know as soon as I have tried it

  • What do you mean? where should I use that?

  • Hey there,

    I have 2 different layouts in my game, and they have a flashing text appearing for 5 seconds.

    However, for some reason, they do not appear everytime I go to these layouts...

    Why and how do I fix it?

    Here is what I have:

    After I hit play in the first layout I go to the Introduction layout and...

    System >>> On Start of Layout >>>>>> Object (background graphic) >>>>> Spawn TEXT on layer 1, image point 2

    TEXT >>>>> Set text to "Stage " & Level (which is a global variable)

    TEXT >>>>> Flash: Flash 0.5 on, 0.5 off for 5.0 seconds

    System >>> Time > 5.0 seconds >>>>> TEXT >>>>> Flash: Stop flashing

    TEXT >>>>> Destroy

    The other layout giving me troubles has the same commands, with, obviously, a different background and a different text, so I do not need to re write it all.

    Also, the TEXT(s) have 2 behaviors: Destroy outside layout (so I don´t have a copy of the text somewhere else in the memory) and Flash

    Any help, here? Thanks!

  • I thought something like that... I was thinking to be the host, however, I do not trust the power supply and if I have a problem (like an outage), everything will be lost.

    Do you have any idea of any reliable server / VM I can use?

  • Hey guys...

    This may be a simple question for many of you, but I really dont have any idea...

    I want to create a multiplayer online game but, I want it to be a long one, so it cannot be terminated when the first person (host) turns the computer off, so I need, I guess, a way to simulate this host into a server.

    Can anyone point me in the right direction, on how to do it, please?

    Thanks a lot!!!

  • I´ll try it out. Thanks!

  • Excellent, Thanks a lot Aphrodite!

  • Hey guys...

    I have 4 sprites and a character and I suppose to move the character up, down, left or right, depending on what I move; so I thought it was goint to work like this:

    Touch, on touched sprite1 >>>>> Character: Simulate 8Directions pressing up (and so on)

    However, it did not work at all, when I checked over wifi with a mobile device.

    What did I do wrong or how do I solve it?

    Thanks!

  • Hmmm... What should I do with it? (sorry, still investigating the whole program)

  • Hey guys...

    I want to add a behavior to my character, so it follows the "finger", meaning that, on a touch device, if I click on the character and I move my finger on the screen, the character will be under my finger all the time...

    What should I use? (something like this?)

    Touch >>> On touched Character // Character >>> Set Position to (Touch.X, Touch.Y)

    Thanks!!!

  • Just a question. What about using System >>> Trigger once?

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  • Hey guys...

    I am trying to tell the program to initialize a group if the score is over 1500

    Now, in this group I destroy all other objects and I tell system to create an object (Boss1) which has 1000 hit points and will give no score until it is destroyed.

    The problem is that since the score will remain at 1500 until this object is destroyed, the system will continue creating it...

    so, How do I make it appear only once (which conditions should I put?)?

    Thanks!

  • 12 posts