SirH3nry's Forum Posts

  • 3 posts
  • I use construct 2 on a flash drive. We are using it at my university and I am on handfuls of lab computers each day. It is inconvenient to have to reset all of my preferences each time.

  • Okay, thanks for the reply. I'll give those suggestions a shot.

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  • I'm creating a type of "inventory" behavior that gets attached to a sprite. This would primarily be used in RPG-style games. I currently have things like "size of inventory" and "add item." It also has expressions that can be accessed like "Player.Inventory.NumberFilled." What "add item" does is ask the user for a slot, name, and sprite. Slot will be used as an index and the sprite will be used as an icon.

    My questions are

    1. Is it possible to make an array (not the construct 2 array, but a javascript array/list) of these "items" that I'm creating?
    2. Is it possible to make an 'expression' that allows users to access each item with a line such as "Player.Inventory.Item(1)"?
    3. Is it possible to make sure that the object that users select for the icon is only a sprite object?

    I can post my edittime/runtime with a .capx example if you want.

  • 3 posts