Sir LoLz's Forum Posts

  • Hello. I want the user of my project to be able to save custom tilemaps for custom levels. I got the code done to paint the tilemap. but I am stuck on the saving part.

    this is what i currently have. the array on creation is set to 0 width and height and a depth of 1. with the loop adding index's as needed depending on the size of the tile map.

    I feel that I am right on top of it. But I can't seem to find the sweet spot.

    Thanks.

  • Hello.

    My creation is called Act Natural. And I got it published on the Xbox One though the Creators program.

    Act Natural is a local multiplayer game of stealth. While maybe not the most original idea now (started the project a few years ago) I would like to think it has a nice original spin.

    You can visit the store page here. https://www.microsoft.com/en-us/p/act-natural/9p0jksq37brm?activetab=pivot%3Aoverviewtab

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  • How do you properly set up a morph animation? I have a tank and I want the treads to be able to be flexible over terrain.

    I'm not familiar with Morphing and three.JS is not well documented.

  • in the tank demo. how he get the tank to "jiggle"?

  • Hello.

    So I can sign in the first player no issue. however I want to be able to allow a second player to log in with their own gamer tag and to be able to bring their own settings with them. But the Xbox Live object does not seem to offer support for more than one profile. am I missing something? or is it not supported?

  • sorry for the delay. I found out what was "causing" it. at the end of a round I would set the AI's object time frame to zero. but I only set it back to one a second after the new layout loaded. by setting the time frame back to one before leaving the issues seems to have corrected itself. My guess is the obstacle map did not update while the time was set to zero.

  • Hello. in my project sometimes the path finding behavior will cause NPCs to walk though walls. but when I restart the layout it then works correctly. anyone ever have this issue?

  • wow! I was actually thinking about how I could do a doom styled game! you beat me to the punch. can't wait to play with this!

    keep it up!

  • Hello.

    Super Star Chasers is a multiplayer VS platformer. I'm a fan of Nintendo Platformers (as you will see if you play). The goal is to be the first player to gather a set number of stars. Because the game is heavily inspired by Nintendo platform games I did not want to charge for this by putting it on steam or something. So the attached file will be the full game. Up to 4 players can play with controllers or the keyboard as they desire.

    I debugged it as best I could. But if any pop up feel free to post.

    Have fun

    https://www.dropbox.com/s/x4yhgurmf4bc9 ... 1.zip?dl=0

    Edit 1: first patch.

    1:fixed the "quit game" button not always working

    2:Fixed one of the levels. Stars would only appear in one place.

    pics

  • Construct 2, and on XBOX one.

  • Hello.

    I've made a local multiplayer game. However there seems to be a shortcoming with the xbox live plugin. It looks like it can only sign in one user at a time.

    Does anyone know a way to sign in more users? or could such functionality be added in an update?

  • I went and experimented for you. When you set a variable, for the value, start typing "xbox" and you should see the XboxLive object in the auto-complete list. Then right after "XboxLive" type "." and you see a list of properties, like GamerTag. I hope this helps you.

    FYI, I'm not sure what you're referring to when you say "little gray bar/button in the upper right".

    Hey I have a question for you.

    Is it possible to load mutable profiles in C2? say a local multiplayer game, and I want to load mutable gamertags and save data. (customization for example). I could for instance ask a user to sign in every time "A" is pressed on a new controller. But the Xbox object only says things like "sign the user in". It does not seem to offer parameters. and my worry is that player 2 signing in might sign player 1 out.

    I could remember P1's gamertag in C2 in a variable. But If P1 was signed out then I could not write to P1's profile. (new customization or high scores for example)

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  • Hello. I'm playing with the Xbox live object. and I noticed it only seems to work for the first player? if I had a multiplayer component how could I access the second players Gamertag and what not?

  • Does the Offline Appcache work? It seemed to save images, but not music. I want to download the app completely so I don't have to use bandwidth. waiting for music to load after the app started kills me