SimShady's Forum Posts

  • 10 posts
  • Problem Description

    Construct 2 says it's missing object texture file 'SpriteFont.png' in the project texture folder, and then Something about Line 700, column 9

    http://www.filedropper.com/jun28712pmmadeacountershield

    Platformer game

    Steps to Reproduce Bug

    Open Construct

    Open Project

    Error code

    Expected Result

    I want my Project to open normally

    Affected Browsers

    Chrome: YES

    Operating System and Service Pack

    Windows 10 Pro

    Construct 2 Version ID

    Release 227 (64-bit)

  • I want to get a player to join my game and sync its movement to my game, So far my event sheet is: https://gyazo.com/5e9d9e349e73872aef9341a2e16c172a

    Maybe my problems lie in that I don't know how to set up the Host and Peer group: https://gyazo.com/ecaf92540cbf7d8cf3c9a3ecdd1b6407

  • This didn't help, I have alot of events that govern the gun direction so i'm confused, I uploaded this so that I remember this thread

    My capx file:

    http://www.filedropper.com/wedjun1538am2016

    I'll take another look at my event sheet before i say that I've tried everything

  • I failed

    My pinned gun works when i face to the left, but is behind me when i face right.

    If I hold the walk left button (A) then try walking to the right (D) while holding A,

    the gun points away instead of behind me. I need this scenario everytime.

    But if I hold the walk right (D) button first and then try to walk left (A) , my sprite mirrors and my gun faces backwards

  • OHHH I see what you did there

    So i needed to take advantage of the bullet behavior on the sprite, Instead I tried to change the sprite graphics shot direction.

    Sometimes i forget.

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  • WOW thanks SNN! I need to review this change, maybe I'll learn something for once lol. It feels a bit wrong to just take your changes, so I'll try never to make this mistake again.

    Cheers!

  • My capx file below

    http://www.filedropper.com/wonkybullets

    What do you mean by create bullet? does it work if i spawn it from another object?

    Thanks for the feedback!

  • My bullets when i face left shoot backwards. Every time I shoot bullets, facing left, after the second shot they all reverse angle. Even if I shoot a bullet while facing right then shoot facing left, they still reverse direction. The only time my bullets shoot normally is when I'm facing towards the right.

    Video here:

  • First of all i want to say thank you for replying, and in thorough fashion. Im confused about animation variable and floor ceil() and looping.

    Basically im an idiot. I have a hunch you're giving me the right info i just have no idea

  • Hi I was wondering how do i make my characters animations bind to a delta timescale? Is it already based on delta and not fps?

    Things like jump height and acceleration would be helpful bound to a delta timescale, rather than try to reinvent the acceleration of a jump, sustain, etc.

    Here is some stuttering that affects my gameplay

    http://www.filedropper.com/almostbasic

    This is my capx

  • 10 posts