simonlickus's Forum Posts

  • 11 posts
  • Compared to C2 it is like a dream. Very easy setup now with C3

    Nice, really happy to hear this. Thank you for answering my question.

  • So back in a day I bought and used Construct 2 for some small personal test projects. Now Im using Unity, got really in to gamedev, published couple games on Google Play Store. One is actually doing quite good without any promotion, on his own. Anyway, I really would like to go back to 2D and I know I can use Unity for that also, but... Im very nostalgic about Construct. I felt really good while using it, it was really fun. So my questions are - how smooth the process is of creating builds for Android, also implementing AdMob ads in to your project? Also from your experience good people, hows the performance on mobile?

    Thank you for taking your time to answer my questions. Im really considering Construct 3 now. Unity is great, but its a little too big, I feel like its an overkill for my small ideas.

    Tagged:

  • LaurenceBedford Great, thank you. Will send you an email.

  • Hello good people. I bought Construct 2 license some time ago and usually was making very simple hobby projects in order to satisfy my creative part after the boring day at work. Now Im thinking about Construct 3 and a much bigger project. Want to create HTML5 game similar to "Football Manager", but much smaller in scope.

    Currently Im interested in how to create a top down real time football game simulation in Construct 3. Do not need anything fancy, just some sprites controlled by AI playing with the ball and from time to time scoring goals :) Basically trying to achieve some similar look to Football Manager 2005. Maybe someone created something similar? Or maybe some templates already exist for this? Im willing to pay money for those. Maybe there are some tutorials related to this, but I was not able to find them. Basically anything would be helpful and would justify buying a subscription of Construct 3 for me.

  • Hello guys, I have question. I'm creating a simple 2D game. Not a regular RPG game, so I do not need a tiled map for my characters to walk on. What I basically need is a map of my game world. I need to be able to zoom in and zoom out, also drag my map and show current location of player. So I need a map functionality like in this video

    Subscribe to Construct videos now

    I already have a high res image of my map, just need to make it interactive.

    Can someone point me to the right direction, to some tutorial I cannot find... :/

  • I know. But I really needed a clean solution for that little first step.

    At the moment in 3DsMax I just render 36 images of a car. Then I disable car except parts I need and do the rendering again. Then I have 36 images of a car and 36 images lets say of wheels. And wheels are in the right position. Same resolution. Everything is in sync. So when I add new wheels in a game I just enable wheels sprite and they are in sync whit a car. A lot of images...

  • Thank you 99Instances2Go

    Dude, that's awesome. I built something similar on my own. My solution is just more complicated than yours. Not in a good way

    I'm really new to Construct 2. For example in Unity I would add objects to the scene and then do everything in a C# script. In Constract I do not know why, but it is harder for me to "code". I'm really new to this visual scripting.

    I want to hug you now. Your solution is exactly what I need. Thank you again.

  • I would say just upload your game to https://www.scirra.com/arcade/game-manager/upload and then via browser you will be able to access your game from any computer or any mobile device.

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  • Thank you for the information

    I already built simple prototype based on tutorials and people answers on this forum.

    But the problem is that currently I'm rotating my car, going trough 36 images back and forth just by moving my mouse left and right. I would love to do this only by click and drag or touch and drag on the screen.

    For example I'm dragging my mouse with my left mouse button down and I'm going trough frames. When I release mouse button animation stops on a specif frame. And then I would be able to continue form that frame again by holding left mouse button and dragging to left or right..

    UPDATE:

    Ok, I managed to achieve what I want. Now I can hold down mouse button and then by dragging my mouse I can go trough my 36 frames from left or right or vice versa. Now I have this illusion of spinning car. It is not perfect. But at least now I have some kind of starting point. Construct 2 is awesome

  • Hello guys,

    Just recently I bought a personal license and now I'm experimenting with Construct2. So I'm a noob. I have a question not like exactly how to do this, but I need some kind of starting points. I want to create this car customization like in NFS2 Underground For example you see a car and you can apply a new bumper or wheels. It would be perfect If I would be able to create a 3D illusion by "spinning" a car for example using 36 images of a car from all sides. Is this achievable with Construct 2? If yes then can you give me some ideas where to start?

    Thank you guys.

  • Hello everybody. Just a beginner game developer. At least trying to call myself like that

  • 11 posts