silverside's Forum Posts

  • 5 posts
  • Thanks to helpful advice from some people, now with eroding shields!

    (Also particle effects, because I couldn't resist)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Actually don't worry, I figured it out. For some reason I didn't make the connection that the 'damage' object was just following the mouse around rather than the Canvas being tied to the mouse object.

    The solution was just to create a Damage object at the position I wanted, then paste it into the canvas, then destroy it! Thanks for pushing me to take a second look though, now I can finish my Space Invaders clone properly!

  • It's great that you've found a way to do it, but for some reason your file won't open for me. It says "An attempt was made to access an unnamed file past its end.".

    Can you fix the file or explain how you did it?

  • This seems nice, but is there any way to get it to work without the mouse? The Canvas object seems to be very strongly tied to the mouse co-ordinates, and I can't find a way to paste in the 'damage' object wherever I want (i.e. without clicking somewhere).

    Any advice on how I could do this? I guess I could use the DrawPoint function to draw an array of pixels, but that really seems like it shouldn't be necessary.

  • So, here's my space invaders clone that I spent a few hours on. It's my first real go at playing around with Construct, so I thought I'd share it so people can see how I did it or suggest how I might have done some things better.

    I read elsewhere in the forums that you can't export fonts with your .exe and the forum doesn't want to let me upload a .ttf file, so you can get the font I used from: http://www.fontspace.com/category/space+invaders if you want it to look right, unless the font export problem's been fixed since then?

    The only thing I couldn't figure out a good way to do was the "shields". I know they're supposed to 'erode' as they get hit by bullets, but I couldn't figure out how to so they just cycle through a few frames of damage and then disappear. Any suggestions?

  • 5 posts