silvereon's Forum Posts

  • hey guys just wanting to share a game i made for a gamejam i took part in (solo). The time limit was 48 hours but i was only available for at least 15 hours.

    Its quite buggy and unfinished. Lots of things i've left out like scores and pick ups and cut scenes. Originally wanted certain enemies only vulernable by jumping on them with large feet and flying enemies to be vulnerable from below with an enlarged head butt, but couldnt get it working correctly in time, so it all just happens on collision (default).

    here are the CONTRAILS:

    A/D move left and right

    Q/W/E changes from normal, big head, large feet

    Space is to win, i mean, jump.

    stuffraymakes.com/h5games/thebody (will have to copy and paste. Not allowed hyperlinks just yet ): )

  • wow - so clean. I have to admit though, that dir value goes over my head but probably something i'll figure out on my own.

    Thanks heaps for this, you're really quick to help out :)

  • can anyone tell me what im doing wrong on this one? i've also tried using System "Is Between Values" with value being "player.Bullet.AngleOfMotion" and looks like it was only actioning the left movement and down movement.

    dl.dropbox.com/u/74839448/pointClickPrototype.capx

  • EHRMAHGEHRD!!!!

    I cant believe it was that simple. Thanks for that! :D

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  • Yeh i know how to play different animations based on angle of motion.

    And adding action "Set Angle of motion" to value "mouse.X, mouse.Y" - i get an error "Syntax Error - expression seems to stop here" and it points in between the mouseX and mouseY.

  • You can do it with the bullet movement and 2 events: example

    I don't like making behaviors to replace such simple events. If we have many behaviors that do such simple things for you, I think Construct 2 will become patronising, and then people start expecting behaviors to do everything for you, which they're not designed for.

    I've included that example in the next build's example directory too.

    Sorry to bump an old thread, but this seemed relevant to me right now. The behaviour i want was achieved via Kyatric's Automated movement.capx but with the 'set angle' turned off. This makes the sprite move to mouse location while not rotating the sprite (the way i want it). My goal is to basically play different animations depending on the angle the character moves at (that part i got covered). Doing it with bullet movent also rotates the animation though and i cant seem to find a solution that way.

    Is there a way of doing this by way of your example, Ashley? I've tried turning off "Set Angle" off but this keeps the bullet movement to the original angle (as one would expect.

  • rexrainbow

    Thanks heaps! i havent had much time lately but i'll be studying those links :)

  • Hey guys, i've got this game my team developed that i've ported to construct 2. It's a two player versus game that i want to be able to access on portable devices so i was digging around for some sort of peer-to-peer connection solutions for construct (and also im very new to network stuff for games). I read the multiplayer faq but didnt quite see a clear answer.

    is this plugin (socket-io plugin) able to do this (not by itself i'd imagine)?

    and is a peer-to-peer not a good idea for a 'player vs player' game?

  • lots of thanks again with this, managed to fix it :)

  • Thanks heaps kittiewan! looking over your example now, so far been huge help.

    I notice the jump propels you a certain distance ahead - is there a way to limit this distance?

  • Thanks Kittiewan, you were right about the bullet angle being set to off. managed to get them spawning from the right with the system event and create object every x seconds with the choose(value,value) - but it doesnt seem practical (or at the very least im probably not doing it right).

    Tried looking into loops and its confusing me lol are there any example of loops being used to create/spawn random objects out there? (cos i cant seem to find any)

    heres what i have so far (i have 3 platform sprites).

    dl.dropbox.com/u/74839448/runner%20test_platforms.capx

  • Hi guys, Im really new to construct and html5 games (used unity, udk, gamebryo before) just doing some research into doing an endless runner type of game on C2 and been searching around for info but couldnt get an answer. I've used bullet to get movement on it but its going from left to right instead of right to left. How can i change its direction without changing the sprites visual rotation?

    Also i've started looking into arrays - would this be a good start to getting random platforms generated (and if theres an example or tutorial that i missed that covers spawning random objects from arrays with attributes applied to them)? In addition to this, how would i spawn these platforms from outside the layout and be destroyed when the sprite completely leaves the layout?

    any help would be much appreciated.

  • Now I feel like an idiot, I just realised I posted this on a Classic Construct thread. I cant open cap files on Construct 2 can I?

    Thanks heaps for the example anyways, i'm still going to hang on to that one.

  • Sorry to resurrect an old thread, but it seemed like the place to ask - Any chance anyone here can point me to an Endless-Runner type tutorial for construct 2 if it exists?

    *randomly generated levels (floor/platform tiles)

    *movement of tiles speedup over time (or event)

    or if these exists already in separate parts/tutes (cos i've been looking and cant find them).

    Thanks much for any help :)

  • Hi folks!

    saw construct 2 a while back and been trying it on and off. I'm liking it a lot!