Sikro's Forum Posts

  • Vuuv > I can not answer your MP.

    CocoonJS is better support than Intel XDK for my game, but not as well as tablet.

  • Hello,

    Maybe you can work on my project? (contact me by mail)

    scirra.com/forum/paid-optimizing-mobile-game_t101607

  • Hello,

    Following this topic: scirra.com/forum/viewtopic.php?t=101577 I tried everything, I have not managed to make my game as smooth on my phone.

    That's why I'm looking for someone who could help me make my game optimized for all devices with 256mb+ ram (iOS & Android) . Make me an offer dollars for this task and I pay you via paypal or bank transfer if you get there.

    Thank you to make me an offer only if you are certain to succeed.

    Thank you

  • Nobody?

  • Hello everyone,

    I'm trying to make a mobile game, but I have a performance problem.

    My game does not work on my device Samsung Nexus (512 mb ram). He crash after a few seconds. It seems that the game is resource intensive.

    I tried it on my Samsung Galaxy Tab 2 (1 gb ram), the game runs perfectly.

    I export my game with Intel XDK (crosswalk) ARM.

    Can you give me some optimization tips for my game works perfectly on my Samsung Nexus? I want to say that all my images are imported with the size power of two.

    I really hope you can help me.

    Thank you

  • Up

  • Cool! Thank you

  • Hello,

    I have a problem with my character animation. He eyes blinks every X seconds, but when my character dies the animation continues.

    I did like this: puu.sh/7ZKL8.png

    Any idea ? Thank you

  • Hello,

    I created a "foot" on my character for bounce on enemies.

    The problem is that the foot does not fit properly on platforms.

    I tried the behavior "platform" but it changes nothing.

    puu.sh/7SaGt.jpg

    puu.sh/7Sb7U.png

    Any idea ? Thank you

  • Nice thank you

  • Yep platform behavior

  • Up

  • Hello,

    I want my player jumps in the direction of touch.

    I managed to display the position of touch (x, y) but I can not do more.

    Any idea ?

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  • Someone ?

  • What's the largest size of your image files?

    -> 417 x 479

    1353x793x4=4291716 bytes = 4,3 Mb in active memory if it's not placed on a power of 2 plate in which case it would be 2048x2048x4= 16,8 Mb in active memory.

    Large images can be a performance killer..

    Although ofcourse it's not the only factor..

    It is not necessary to put the sprite on a power of 2 ? Just the imported image ?

    And what are the other factors?