sielxm3d's Forum Posts

  • Hello everyone, I'm back here, and got to the graph of a sine function, now I'm having trouble is to fill the empty spaces, I know that with the array can do it, anyone can me help fill these gaps from one point to another.

    My last .capx here:

    https://goo.gl/ahW9Np

  • Hello everyone, I want to know how I can make different curves in a form of layout for each function stored in inputbox, it manages different curves such as: f (x) = 1 / x; f (x) = 1 / x ^ 2; f (x) = x ^ 2; f (x) = x ^ 3 f (x) = cos (x); f (x) = sin (x)

  • Hello everyone, I want to know how can I open an external page, the layout and display it, and this page in html is in the same directory where I export.

  • How can I improve this game, how can I prevent the enemy tank "camouflaged" push the tank player, how can I do that the enemy tank deviate from the tank player looking for another way of pathfinding? You can make these adjustments?

    https://goo.gl/PA4iRY

  • i need to alert the user in any time of the day

  • I want to make an alarm "alarm clock", so that at any given time of the day is activated for that I want the application to be somewhat asleep without being open on your smartphone, how do I do it.

  • with the wait did not work so I added at the beginning

    -> On the create event

    -> Every 1.2 seconds:

    Find Path (target.x, target.y)

    Now is working fine, thanks

    The problem now is for the use of CPU on calculation

    for every seconds each tower find a new path in 12 secs.

  • Thank you i see here.

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  • Hello i am creating a game to use in landscape mode, how do i can to set per default this configuration to rotate the screen after start of layout?

    The resolution is: 800 x 450

  • I repaired had to open an old project and launch it some updates this project.

  • I want the first object with pathfinding behavior to be spawned to calculate the path to follow according to the way of objects defined in the layout and do not run straight to the destination. Where the first is on straight and the others follow the path, as if the first object was spawned before generating the layout through while loop.

    Edit:

    See on this video if you can to help me.

    https://youtu.be/HJ6OduHPDjs

    Edit 1:

    Anyone

  • How do I program a way to sell and release the position occupied by a particular tower.

    I programmed for when you click on the block "Wall" set the value of a variable named activeblock to the UID value of the "Wall", based on the position of the "Wall" and the touch (x,y) on screen.

    The problem is that when you sell certain tower and will put another in previously unoccupied site after the sale is not releasing.

    Note that if you try to put all the towers in the next block sell them all, when trying to put other towers in the same places are two sites that prevents the insertion of new towers.

  • Thank you my friend, it was perfect and beautiful.

  • I want that on every level "wave" is created a new enemy but with the changed frame, it happens that the enemies already in the layout by moving the wave also changes the frame.