sidneycat's Forum Posts

  • I played a little bit.

    I agree with the other friend, graphic diversity is a good idea.

    Thanks for your feedback! I am working on more games now, and I will incorporate more graphics and more polish

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  • wow, your game looks amazing! great job!

    are you finding many purchases from facebook credits?

  • ohhhhh burn!!

  • Hey, I've seen your card game template and it's on my wishlist

    If I had a good idea for it, and some sweet gfx, then I'd definitely try and make a go of it.

  • As an update: I've been unable to resolve this as such, but have a workaround by creating new sprites representing the avatars and overlaying them onto the paddles.

  • ...do you have a variable called score? Do you have a .capx?

  • add event -> system -> every x seconds -> 1.0 -> score=score + 1...

  • You can use load image from URL, but then you have to load the images all from URLs I presume.

  • Yes, it is up to you whether you have separate thumbnails on your server for the thumbnails in your game, or if you want to just scale your large image as a thumbnail, but this will slow down the loading of your in-game "thumbnails".

  • Hello!

    So I am playing around with the multiplayer Pong example.

    Out of the box, the capx allows players to have a nickname associated with them.

    I am trying to also associate an avatar with them; specifically, I want to change their paddle sprite with the image that they have selected.

    I've had some trouble with this so far; first, I wasn't aware that only certain images would work with the "load image from URL" function due to cross-domain issues, but now I have resolved that.

    The problem is that wherever and however I try and invoke this code, both paddles are being given the same image URL.

    At the moment I have 2 textboxes on my login screen, one for nickname and one for avatar/image URL. The nickname is sent as the multiplayer alias, and the avatar is being sent as a multiplayer message once the game has started.

    What I am really wondering if it is possible to do "load image from URL" and make it target just one specific paddle at a time. Thanks for any help!

  • If you have a good game, people will help you to market it.

    If you are aiming to get sponsored, then you don't even need "hype".

  • lol, the "com" in the package on Google Play has nothing to do with having a domain.

    It is not simply your domain written in reverse...

  • Ergo: they don't know.

    But you should do the right thing and buy a license if you make that much money.

  • Hello!

    Not sure where to post this, but, just my wish: to see some multiplayer games available in the store.

    It surprises me that there are many games available in the store, including many very high-quality games, and yet none of them utilise the multiplayer plugin of Construct 2.

    It would be really nice to purchase some to play with, deconstruct and learn from.

    Just a thought!

  • Ah. I like your capx, and I just thought I'd with the speed run element of it.

    In the game, if you get a combo, the speed of the game (and music) increases.

    The trees I have used look terrible lol. But I am just glad I got the game to work, including scores and leaderboards. I may buy more things from you if I see anything that sparks my curiosity