sidneycat's Forum Posts

  • > Hey, I really like this game!

    >

    > What are your plans for it now?

    >

    Hey, thank you for the response!

    I am going to find sponsors to sell exclusive/primary/non-exclusive licenses of my game.

    May be i will create Android and iOS versions of this game.

    I am interested in buying a license!

  • Great game! Will you release on iOS?

  • Hey, cool game! Would you consider selling it?

  • Hey, I really like this game!

    What are your plans for it now?

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  • Do you have a web version?

  • This past week has been my first full week of C2 dev. I have a job (unrelated to making games!) so I've been spending about 5 hours a day on the game. Again, not sure quite how much of that time is me waiting for builds to compile, or just research online, but its all good.

    I am hoping that the more work I finish, the more knowledge and reusable components I will have for the next game

  • Hey Ninjadoodle! I am looking for someone with high-quality games to promote I can certainly guarantee you plenty of installs and exposure. Can you PM me your email address?

  • Hey, this looks really nice! Will you sell the game or a capx?

  • Hi,

    Did you sort this in the end? What ad network/plugin are you using on Android?

  • Is that the pong tutorials? If so, yes. They are very helpful for seeing how to get the gameplay working with the multiplayer object, but it's more the loose ends and polish that I am interested in

  • Hello,

    I was wondering if anyone could point me in the direction of some nice multiplayer tutorials for construct 2?

    For example, I would love to know what are some common ways to handle the architecture of doing things. Matchmaking e.g. use of an Elo system to matchmake players of similar skill/experience, handling things like hosts disconnecting, etc

    Thank you!

  • Hello!

    This looks great, good work indeed.

    You mentioned in a previous post about whether we would be interested in a tutorial or blog about the development of the multiplayer aspects of this game. I would really enjoy to read this Scirra provides a some reference reading but it would be great to read something applicable to having a live game, especially for the matchmaking aspect.

    I am only just starting to consider how multiplayer will work for my game, but it would be great to go through and share and compare ideas. For example, I will be using Elo system in my MySQL database to try and sort out matchmaking but I would be interested to see what others do, especially private matchmaking/inviting friends.

  • > Wow you are a real proffesional, i wanna be like you. I just started, 1 game uploaded only. (hit me)

    > Can u tell me any tip?

    > Thx.

    > Cheers.

    >

    Keep making stuff, I logged more than 2000 hours on the steam version of construct 2 over the last couple of years and I'm still a long way from being a great game developer. You can read more tips on my blog at http://www.gameplaypassion.com

    I'm still improving and I too look at better developers and want to be like them. However, I can at least tell you some tips on how to get from a beginner level to where I am at right now :

    • Master your tools, you need to know Construct 2 like the back of your own hand. Use tutorials, read the manual, read capx made by top developers (you can purchase those on the scirra store or get them with a tutorial)
    • Read about game design and the process of how developers go from a simple idea to a playable demo
    • Make a lot of little games and prototypes
    • Try to implement the mechanics you see in the games you love playing
    • Be stupid and believe your first game will be a huge world-wide success...
    • ... Make your first game and realize how complex the market is, and how much you don't understand it, which will lead you to learn about marketing, selling, polishing, better game and level design... etc
    • Think about giving up over and over again, but realize that you love making games
    • Separate your work from yourself, you can be a great human being and still make aweful games or vice-versa. Try to be objective about why your game is good and why it is bad, learn your lessons, then start over
    • Read other developers' blogs, post mortems, and gamasutra articles, see how other people handle the challenges of their game project
    • Don't reinvent the wheel, if you use Construct your are already applying this principle, but you can still waste time trying to implement something that has already been done in an addon or a template. Spend some time in the forums and the store to learn about what's available
    • Reinvent the wheel from time to time just to have fun and learn new things
    • Develop a love relationship with math, geometry, programming, software design and engineering, UML, and physics, these skills will be invaluable when making a professional looking game the easy way
    • Spend 10% of your time reading, and 90% of it actually working on something.

    great post! thanks!

  • Yes, only just seen this game and I am intrigued! Where is the game? Is it for sale...?

  • Looks good! Will you consider releasing your game for web/desktop?