I want create objects with few elements for example a car or bridge ... i dont know is it a good idea but im creating a layout called instances and there im setup this object and in game code i could Create this instance ... but i dont know is it a good way maybe its better way to make this ...
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In my game im created an object called "spawnpoint" this object have an variable called for example "EnemyId", when this object isOnScreen then im creating enemy belongs to this variable number at position of spawnpoint and destroy it.
Try to separate main gameplay mechanism, gui, input ect in one or few eventsheets then for each level create eventsheet and include this.
In per level eventsheet you can add some custom gameplay mechanism specific for that level.
RamPackWobble - oh thats great nice done ... thx
Ubivis - thx
RamPackWobble - I couldn't open yours file, i have older version of construct maybe some body know how to update steam version to newest version ? mine is 163 :/
Yes its running 60 fps but if we double the snowflakes its not 60 fps, i think that its could be faster but i dont't understand how i can achieve that in construct ...
At first i want to sorry for my english ...
i want to create snow like this one:
http://skunky.strefa.pl/snow2/
but this working slow ... how can i make it faster
Is this possible write a plugin to C2 who working faster/better ?
sorry for my english again
regards